Transport Fever 2

Transport Fever 2

276 ratings
American Crossing Signals (Modern)
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Scenario: USA
Track/Street: Railroad Crossing
Tags: American
File Size
Posted
Updated
23.356 MB
9 May, 2020 @ 6:07pm
8 May, 2022 @ 6:01pm
3 Change Notes ( view )

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American Crossing Signals (Modern)

Description
A collection of modern American crossing signals.
* Available: 1985
81 Comments
BK Wils 2 Apr @ 12:01pm 
Reminds me of home. Thank you!
THE_DIRE_WOLF 17 Nov, 2024 @ 1:38pm 
can you put this mod on mod.io for all platforms
TheVood 13 Sep, 2023 @ 6:36pm 
Would you consider making a Canadian version of this and your other RR crossing packs, either as a separate pack or in the same packs? It would basically be a matter of changing the cross texture to plain white with a red outline.
N0neGiv3N 25 Jun, 2023 @ 8:41am 
Thanks for this mod Modelcitizen and Thank you Mudd for showing us how to change crossing arms.

"Click on the crossing arm that is there and a window comes up to choose which one you wish."

Should probably add this to the mod description. I had no clue how to change from the default ones until I read this.
Savegame7 10 May, 2023 @ 3:57pm 
Thanks so much! I never would have found that otherwise :)
If anyone else is looking "Modern American US Crossing Signals - Add-ons"
modelcitizen  [author] 10 May, 2023 @ 9:18am 
@Savegame7 - There's been a mod released for that too. I can't remember the name. Sorry.
Savegame7 9 May, 2023 @ 4:33pm 
Another thought on the offset thing, would it be possible to make a couple of crossing signals that suit those roads? I'm sure a ton of people use them and have the same problem I do. I imagine it would just be taking the ones you already have and changing a line of code to widen the spacing. ie the 2 lane standard city road has a sidewalk, and is the same dimensions as east pavilioners 4 lane road without sidewalk. So therefore would not the spacing for a standard 4 lane with sidewalk work for the 4 lane without? just moving the spacing outwards 1 lane width each. Maybe I'm wrong but that's what I'm picturing....
Savegame7 25 Apr, 2023 @ 5:02pm 
Awesome thank you I found it it's called "unmarked crossing" in case anyone else is struggling to find it :)
modelcitizen  [author] 25 Apr, 2023 @ 8:37am 
@Savegame7 - I believe there has been an invisible crossing released recently on the Workshop. As far as an offset function - I don't think that's possible and I would have no idea how to implement it if it was. Sorry.
Savegame7 23 Apr, 2023 @ 6:52pm 
A side note, I use East Pavillioners Roads too (attributes to a lot of previous issue, but not always) and anything with no wide sidewalk is awful at a crossing. is there a way to add an offset function? so we can slide them outwards for wider streets? just a thought