Total War: WARHAMMER II

Total War: WARHAMMER II

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Ranged Undead
   
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Tags: mod, Campaign
File Size
Posted
Updated
13.924 MB
10 May, 2020 @ 12:16am
16 Jan, 2021 @ 3:38am
5 Change Notes ( view )

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Ranged Undead

In 1 collection by Fallen Anthony
Warhammer II: VC Campaign
60 items
Description
An edit of two mods; integrating them into the campaign buildings, garrisons and technology tree.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880789989&searchtext=vampire+ranged
&
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1580555403
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Contents - Skeleton Archers, Cannon Team, Mortar Team, Trebuchet, Poison Trebuchet and Magical Trebuchet.
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This is just one I made for my own personal use, which I figured others might want to give a try.

A negative side effect is that my lack of skill with modding is such that I couldn't untangle Sylvanian Rifle Men and Crossbows from the Skeleton Archer unit. Which means all ranged infantry will be free once you get the specific technology, which makes them so. The plus is that Skeleton archers will now be managed by the technology which makes Skeleton warriors and spears have zero upkeep.

I figured it was a fine trade-off as, in the campaign, you're limited to how many living missile units you can have.

===
Garrison Unit placement:

Skeleton Archers are in garrisons, walls and settlements (but not port settlements).
Cannons are on port settlements.
The regular Trebuchet is linked to the second rank of the Armory.
The Magical Trebuchet to the Third Tier Circle of Blinding.
(The mortar is not linked to any Garrison).
===
Popular Discussions View All (1)
1
24 Apr, 2022 @ 12:17pm
Balance
Fallen Anthony
30 Comments
H4wkEy3 3 Sep, 2022 @ 4:58am 
Cant wait for the WH3 version of this in IE
Ğğğ_ğğğ_ĞĞĞ 3 Sep, 2022 @ 3:12am 
is this working in 2022 with sfo version?
aaronpmc 1 Sep, 2022 @ 6:28pm 
I'd donate for this baby to be in warhammer 3!
Daniel_Zabojca 4 May, 2022 @ 1:29pm 
First of all, great mod! I love the artillery and archers that can now support the hordes of undead marching on through the lands!

Quick question alongside that, the building chain has a [HIDDEN] icon description with a white square, is that intended so the AI doesn't go bonkers over it? Or can that be a bug that occurs because I placed your mod in the loading order at a spot that messes up other mods?

Anyway sorry for the rant and thanks again for your hard work! Cheers mate!
Matenkai 1 Aug, 2021 @ 1:07pm 
ty for your hard work :)
B-loeber 30 Jul, 2021 @ 2:09pm 
could you add zombie gunners?? would love to have a line of sceley spears and a line of guns to back them up :D
heavensgate 26 Jul, 2021 @ 7:48am 
Wasn't harsh at all haha. I appreciate it and thanks for the tips.
Fallen Anthony  [author] 26 Jul, 2021 @ 2:46am 
No worries. Best way to test if mods crash your game - especially once you get a few hundred of them installed like some of us have - 1). read comments on the mod page to see if others have reported an issue and 2). load the mod and boot up the game. If it crashes, you know.

Sorry for the somewhat harsh reply. A lot of people spamming mod pages requesting updates when they're not required.
heavensgate 25 Jul, 2021 @ 9:57am 
Thanks for the reply, I actually just bought the game like a week ago, this is one of the first mods I've installed none of the others said they were out of date, and so to avoid crashing or messing up a save I just never actually tried it lol. Sorry and thanks for letting me know.