Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice.
100/100
I just published my guide, and I requested you to be a contributor.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396819488
I was wondering if you would consider helping me out with my revised guide based on the amazing UI you scripted in this asset. I'm hoping to allow easier script modification for the textured bar models. I'd like to modify how you are calling out these materials in the script: ie "bar_gradient_1.json" would just be called "bar1.json" allowing the user to append the "bar" (when the model is referenced in the script) with a single char or in this case int.
To share assets click view in editor and enable asset creation, then you'll see you can also publish Assets.
The script is more or less the same as the one Bio initially created just with the odd improvement.
I believe this line is what you're looking for:
thisScene.sortLayer(bar, thisIndex);
The issue I'm finding with my old template is I cannot control the layering order of the audio bars anymore; they always appear on top of the rest of the layers. Any ideas on how I might fix this issue? Perhaps there is a series of script steps I should add to get this functionality?
Thanks for sharing :)