Wallpaper Engine

Wallpaper Engine

Audio Rainbow/Rainbow/Color Tint Visualizer. (Inc 11 gradient styles).
20 Comments
fug4life  [author] 5 Sep, 2021 @ 4:37am 
Hey guys kinda busy I'll look into it. You should look at simple audio bars by omg particles it's an effect asset. Much better than this.
Cornbread 4 Sep, 2021 @ 1:47pm 
I'm having the same problem as Hebrew Hammer, every time i try to change any of the color options it'll just revert back to the original settings after I preview or save it.
Shane Pizza :condi: 3 Aug, 2021 @ 6:11pm 
Hello, this is a really cool looking visualizer and I really like the customization. I only have one problem. I am trying to make a wallpaper and I have no experience whatsoever but I scrolled down and opened the material properties and every time I change the color on there it reverts back to the original color and I don't know what I am doing wrong. I appreciate any help you can give me.
ZHUO 6 Apr, 2021 @ 1:35am 
good work.thank you.
Nice. :gentlemanrandy:
100/100
anniemuse 15 Feb, 2021 @ 3:40pm 
Hello again @fug4life
I just published my guide, and I requested you to be a contributor.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396819488
anniemuse 9 Feb, 2021 @ 9:42am 
Color me impressed!! This asset you created is everything I wanted the WE audio bars to be when scene scripts came to WE. I found that the gradient files were not accessible to me after export from your project / import to mine, and I wanted to double the bar size for a 4K wallpaper. Which is fine, as I can just replace the texture, and what really matters is the scripting you implemented to allow material modification.

I was wondering if you would consider helping me out with my revised guide based on the amazing UI you scripted in this asset. I'm hoping to allow easier script modification for the textured bar models. I'd like to modify how you are calling out these materials in the script: ie "bar_gradient_1.json" would just be called "bar1.json" allowing the user to append the "bar" (when the model is referenced in the script) with a single char or in this case int.
anniemuse 1 Feb, 2021 @ 3:50pm 
@fug4life Thanks for the info :)
fug4life  [author] 1 Feb, 2021 @ 3:48pm 
Hey, yeah I can remember you.
To share assets click view in editor and enable asset creation, then you'll see you can also publish Assets.

The script is more or less the same as the one Bio initially created just with the odd improvement.
I believe this line is what you're looking for:

thisScene.sortLayer(bar, thisIndex);
anniemuse 1 Feb, 2021 @ 3:04pm 
This is really Awesome!! How do you create an asset layer to share I wonder?! I'm reaching out b/c I was playing with a similar script in 2019 and I posted a guide too.

The issue I'm finding with my old template is I cannot control the layering order of the audio bars anymore; they always appear on top of the rest of the layers. Any ideas on how I might fix this issue? Perhaps there is a series of script steps I should add to get this functionality?

Thanks for sharing :)
fug4life  [author] 16 Nov, 2020 @ 8:44am 
Similar to how I've added the gradient textures.
fug4life  [author] 16 Nov, 2020 @ 8:42am 
I can probably sort that out this evening for you. In a nutshell the bar texture needs a duplicate with a different name then the script for one of the circles would also have to reflect the name change, iirc.
Atomic 16 Nov, 2020 @ 7:41am 
How do I make each circle a different color? The outer circle's colors always copies the inner circle's.
Krieg 10 Jun, 2020 @ 4:20pm 
@fug4life Thanks for trying anyway. I'll have a look at the script as you suggested.
fug4life  [author] 10 Jun, 2020 @ 4:06pm 
@Krieg, I think I will seek some help from the devs on this issue. I think the script doesn't like being used in multiple instances.
For now the easiest thing you can do is click gear icon, edit script and change at the top where the audiorainbow and rainbow scriptproperties are to true or false as needed, or both to false if you just want a single color, you only need to change one script per .json material if that makes sense.
Drioyard 3 Jun, 2020 @ 3:06pm 
Amazing asset, thank you for sharing this!
fug4life  [author] 31 May, 2020 @ 10:44pm 
Yep still working on this I'm really struggling with getting the script to behave properly, so I'm considering approaching this a different way, and maybe simplify some stuff.
Krieg 29 May, 2020 @ 6:41am 
It's ok. Take your time and thanks
fug4life  [author] 28 May, 2020 @ 10:06pm 
@Krieg I'm working on a fix sorry for the delay.
fug4life  [author] 26 May, 2020 @ 10:41pm 
Hi will try to fix tonight.
Krieg 26 May, 2020 @ 3:44pm 
Solid work and thanks for sharing it. I have a question: I have tried to change the color of the bars as you have described. However, when I save the wallpaper and apply it, the bars do not display the changes i.e. the color changes are visible in WE when I run the scripts but not when I save and apply the wallpaper. What am I missing? I'm using the inner circle visualizer.