Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Satyr's Civ 6 MadPack
   
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Description
This is a friend/private collection uploaded for ease of using the same mods.

It contains mods with no support!
No support is offered!
Items (17)
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
Districts in Rainforests
Allows building districts in Jungle (Rainforest). Appeal and Adjacency bonuses/penalties of the Jungle remain. Works well with Green Cities - Districts in Forest...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Fisheries++
Created by p0kiehl
Overview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Dee...
Multiplayer Pop-Ups Enabled
Created by p0kiehl
Overview Re-enables the following UI pop-ups that are disabled in multiplayer: Wonder completed videos Natural Wonder discovered videos Natural disaster videos Technology and Civic completed pop-ups (with Sean Bean quotes) - credit to Steffalon Eureka/Insp...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Eccentric Edits
Created by Eccentric Satyr
Some personal edits. *** NO SUPPORT WILL BE GIVEN TO OTHERS *** *** DO NOT USE ***...