Stellaris

Stellaris

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Assimilate World for Resource Consolidation Origin
   
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14 May, 2020 @ 12:21am
4 Mar, 2024 @ 11:48pm
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Assimilate World for Resource Consolidation Origin

Description
Allows machine empires with the Resource Consolidation origin to convert any world into a Machine World. Adds a dropdown in the megastructures window to "Assimilate World" for 2500 alloy, 10,000 energy, and 200 influence. This transforms any non-star celestial body into a Machine World. Machine Empires without the Resource Consolidation origin can obtain access to "Assimilate World" by taking the Machine Worlds ascension perk.
13 Comments
Omega  [author] 5 Jun, 2024 @ 6:28pm 
Yes, it should be fully compatible
kinngrimm 3 Jun, 2024 @ 4:11pm 
3.12 Machine Age compatible?
Omega  [author] 18 Nov, 2020 @ 10:42pm 
It is under the Megastructures build menu for Construction Ships. It is only visible if you have the Resource Consolidation Origin or if you have the Machine Worlds ascension perk.
Kodrax 14 Nov, 2020 @ 7:00am 
I dont know if I am just dumb, or if I just do somehting wrong, but I cant find the Assimilate world thing....like at all...
Omega  [author] 20 Aug, 2020 @ 4:40pm 
Certainly, anyone is welcome to use and adapt anything I make. You don't really even need to credit me. All this mod does is add a new Megastructure that, when built, kicks off a single event that changes the planet type to pc_machine. Makes for interesting gameplay, but a pretty simple mod in the grand scheme of things. Though I certainly would be interested in seeing your mod's end result.
Kyllian 20 Aug, 2020 @ 1:14pm 
@Omega Hello, any chance i could get your permission to adapt your code And integrate with my mod, if i publish it? Credit would be given ofc. Thanks
Omega  [author] 5 Jun, 2020 @ 10:38pm 
If I understand you correctly you are looking for a way to get access to this when playing other types of machine empires? I initially forgot to note this, but you can unlock this Megastructure by activating the "Machine Worlds" Ascension perk.
Razkil 5 Jun, 2020 @ 11:52am 
Sorry for double post, literally had to rewrite twice due to limit of 1000 letters... Just wanted to add this.
Razkil 5 Jun, 2020 @ 11:51am 
Perhaps you couldmake it be something like a massive bonus to storage for alloys, minerals and energy, can't be removed, and allows you to expand machine world districts using a planet dicision. Make so it can't be removed or added during gameplay, as well as one simply requires machine intelligence and the consolidated origin, while the other is purifier/machine which allow a new playstyle. Could be called "Rogue Harvesters" or something.

I think this would make for a case of "best of both", as you will get the occasional empire that devour a planet here and there, and the purifier which leaves nothing in it's wake.
Omega  [author] 20 May, 2020 @ 4:30pm 
You're quite welcome, I'm glad to hear that others are enjoying this mod.