Stellaris

Stellaris

Assimilate World for Resource Consolidation Origin
13 Comments
Omega  [author] 5 Jun, 2024 @ 6:28pm 
Yes, it should be fully compatible
kinngrimm 3 Jun, 2024 @ 4:11pm 
3.12 Machine Age compatible?
Omega  [author] 18 Nov, 2020 @ 10:42pm 
It is under the Megastructures build menu for Construction Ships. It is only visible if you have the Resource Consolidation Origin or if you have the Machine Worlds ascension perk.
Kodrax 14 Nov, 2020 @ 7:00am 
I dont know if I am just dumb, or if I just do somehting wrong, but I cant find the Assimilate world thing....like at all...
Omega  [author] 20 Aug, 2020 @ 4:40pm 
Certainly, anyone is welcome to use and adapt anything I make. You don't really even need to credit me. All this mod does is add a new Megastructure that, when built, kicks off a single event that changes the planet type to pc_machine. Makes for interesting gameplay, but a pretty simple mod in the grand scheme of things. Though I certainly would be interested in seeing your mod's end result.
Kyllian 20 Aug, 2020 @ 1:14pm 
@Omega Hello, any chance i could get your permission to adapt your code And integrate with my mod, if i publish it? Credit would be given ofc. Thanks
Omega  [author] 5 Jun, 2020 @ 10:38pm 
If I understand you correctly you are looking for a way to get access to this when playing other types of machine empires? I initially forgot to note this, but you can unlock this Megastructure by activating the "Machine Worlds" Ascension perk.
Razkil 5 Jun, 2020 @ 11:52am 
Sorry for double post, literally had to rewrite twice due to limit of 1000 letters... Just wanted to add this.
Razkil 5 Jun, 2020 @ 11:51am 
Perhaps you couldmake it be something like a massive bonus to storage for alloys, minerals and energy, can't be removed, and allows you to expand machine world districts using a planet dicision. Make so it can't be removed or added during gameplay, as well as one simply requires machine intelligence and the consolidated origin, while the other is purifier/machine which allow a new playstyle. Could be called "Rogue Harvesters" or something.

I think this would make for a case of "best of both", as you will get the occasional empire that devour a planet here and there, and the purifier which leaves nothing in it's wake.
Omega  [author] 20 May, 2020 @ 4:30pm 
You're quite welcome, I'm glad to hear that others are enjoying this mod.
Jaxanine The Gnome Queen 20 May, 2020 @ 9:37am 
thank you for letting me know. (also thanks for this I added it to my collection)
Omega  [author] 19 May, 2020 @ 8:03pm 
The AI can indeed use this mod. I've weighted it at 15 and hard limited the AI to one planet per system to prevent mass galactic conversions. However, if enough people wish I can modify the weight to make the AI goes crazy. However, if I did so it would then proceed to assimilate and convert every single planetoid in the galaxy...that'd be kinda dangerous.
Jaxanine The Gnome Queen 18 May, 2020 @ 10:06pm 
do you know if the AI will use this?