Total War: WARHAMMER II

Total War: WARHAMMER II

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Miscast Mod - Big Loud Exciting Miscasts
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Tags: mod, Battle
File Size
Posted
Updated
827.212 KB
14 May, 2020 @ 3:35am
18 Nov, 2021 @ 9:32am
8 Change Notes ( view )

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Miscast Mod - Big Loud Exciting Miscasts

Description
Miscast Mod - Big Loud Exciting Miscasts
Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod gives miscasts:
  • Huge swirling lightshows
  • Detonation effects to ragdoll the mage and surrounding units with mild damage (40 HP damage per entity, 20 non-AP plus 20 AP)
  • Terrain scorch effects
  • Applies a 20 second contact effect (with unit and banner vfx) to the mage and other victims of the magic energy discharge, stumbling around blindly as Surge Struck
  • For Greenskins, instead the Madness of Mork (or Gork), a 20 second contact effect mini-waaagh rampage of greentide surge

Now in Warhammer III
Subscribe here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789893818

Other Notes:
Madness of Mork (or Gork) contact effect updated to reflect the new waaagh effects with the Total Waaagh! Update patch. See photos for full description.

The vanilla detonation damage applied to the immediate tiny radius around the mage of 288 non-AP + 300 AP HP is removed in favour of a dramatic large radius detonation intended to hit and ragdoll more unit entities with mild damage but not slaughtering everything it touches.

Some spells and abilities have a unique miscast effect, usually reversing the spells HP or stat effect. Those miscasts are left as is and not changed by this mod. They are Soul Stealer, Rebirth, Doppelgang, Reaper of Souls, Mislead, The Amber Trance, The Daemons Curse, Heroic Fortitude, and Stay Here I'll Get Help.

Compatibility:
Tested and works with SFO. SFO adds a miscast chance to all spells, so expect to now notice many miscasts.

Works with Mixu's Ice Magic, which uses the vanilla lore of heavens miscast.

Tested and works with Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT).

Tested and works with Radious.

The only vanilla entries Miscast Mod overwrites are the vanilla miscast effects in projectiles_explosions, so any mod that leaves those alone will be compatible. Unless the mod is doing its own miscast effect modding, then those entries will not be modded and you can assume compatibility. Will work with new lords and heros that use vanilla spells. Will work with any mod's new spells or abilities that use any of the vanilla miscast entries in projectiles_explosions, which they are very likely to do.

Acknowledgments:
Thanks to bmstanfield's 'BM Alternative Miscast' mod for the inspiration and providing a guide on the tables to edit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365339205

Thanks to Ubermorgen and Fenriswolf for their help with getting icon displays and tooltip descriptions to work.

Use:
Feel free to borrow, reuse, incorporate into your own mods, or to make your own variation from this.

Future Updates & Direction:
How can miscasts be made bigger and better? Currently the effects are limited by the existing vfx effects in the game; the detonation effects are tailored to match the repurposed vanilla vfx animation speeds and radius. If modding or scaling the vfx effects are possible, then much larger miscast explosions are viable. Colour editing would enable a different vfx lightshow for each school of magic, up from the three options the mod currently uses. Other options are adding a shrapnel effect to the miscasts, which would allow secondary detonations and different contact effects, and look cool in themselves. Possibility of adding a very wide pseudo-map contact effect with unit and banner vfx by making shrapnel detonations a very fast, low force, and wide radius effect. Adding an ability recharge delay timer as a contact effect; it had a strange delay effect on launching some spells (fireball) that miscast during playtesting, but perhaps that is inherent to all miscasts for those spells and it's okay to include.

See Also:
Chaos Terrain Mod:
Chaos Corruption Paints the Campaign Map Red with Blood & Gore

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105377416

Chaos Terrain Mod - Slaanesh Edition:
Chaos Corruption Paints the Campaign Map Purple with Tendrils of Soporific Musk

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105377807
160 Comments
V 21 Jun, 2023 @ 10:35pm 
OK nvm I found the problem. If detonation speed is set high (like you did 60), then with a small radius there will in fact be zero damage....
V 21 Jun, 2023 @ 1:34pm 
Using your mod as a base, I tried changing the Detonation Damage AP to 1000, and when miscast it obviously kills all the units around the mage.

But the mage himself is still not very damaged (I mean he should be losing a massive chunk of his HP but he isn't at all). I like the impact this mod has on the units around the mage, but I still want the mage to be heavily damaged himself.
V 21 Jun, 2023 @ 10:45am 
Would you consider making a version that doesn't remove the damage to the caster?

I want miscast to actually damage casters WHILE also being noticeable.
Winter 5 Oct, 2022 @ 8:20pm 
I love this mod! Loud and exciting is right! It's had me giggling at times, which i am truly grateful for.
=[NK]= Col. Jack O'Neil 20 Aug, 2022 @ 8:13am 
I've created another rebalance of the SFO submod :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2851601216
n.pedrazalis 30 May, 2022 @ 5:24am 
Well if i understood well this mod makes magic explosions bigger and decals last longuer i hope
n.pedrazalis 30 May, 2022 @ 5:03am 
No no it works no problems
Morven  [author] 29 May, 2022 @ 6:08am 
Yes it does. Is it showing a yellow warning in the launcher? If so I can reupload it and try to get the green tick back.
n.pedrazalis 29 May, 2022 @ 5:36am 
this still works
Morven  [author] 15 May, 2022 @ 8:21am 
Haha, I love the AI's disaster miscasts.