Age of Wonders III

Age of Wonders III

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Class Reskin Tweaks
   
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4.217 MB
15 May, 2020 @ 7:01am
2 Aug, 2024 @ 3:09am
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Class Reskin Tweaks

Description
Solves the issue with Phalanx shields being held weirdly in the mod and makes unarmored units look unarmored. The new Manticore Rider is though, but this follows the same logic as the Gryphon Rider; it's your primary target that counts for this, which is in this case is the mount as it poses the most danger, unlike the case of a horseman.

Also solves a few sound bugs and misaligned arrow fire from the vanilla game.

Does not actually require Racial Class Reskin, but I don't see why you wouldn't use it.

Modified unit appearances:

Human Manticore Rider
Human Phalanx
Human Mounted Archer
Orc Phalanx
Orc Mounted Archer
Dwarf Phalanx
Dwarf Musketeer
High Elf Phalanx
High Elf Mounted Archer
High Elf Berserker
Goblin Phalanx
Goblin Mounted Archer
Draconian Mounted Archer
Halfling Phalanx
Halfling Mounted Archer
Frostling Phalanx
Frostling Mounted Archer
Tigran Mounted Archer

Big thanks to ashetaroth for his modular model system!
62 Comments
Malarkey 23 Dec, 2024 @ 11:15am 
I would agree with releasing a separate mod if it expands beyond the scope of visual fixes this one has. I haven't gotten a chance to look at and compare all the model tweaks made in this one, but I'm pretty sure (hadn't played in a couple years) something was glaringly off in the original racial class reskin mod that made this one a must-have for me, thus I like it how it is.

I might even move this part, "Also solves a few sound bugs and misaligned arrow fire from the vanilla game" to an expanded release, as it does more than fix the original mod, and I worry that it could conflict with other potential mods that fix vanilla assets.
That Human  [author] 23 Dec, 2024 @ 6:29am 
@Malarkey
I may release the expanded version as a new mod. Part because many use this only to fix some of the real fuglies of the original models and part because I think a new mod popping up would be appreciated on this otherwise stagnant workshop. What do you think?
Malarkey 23 Dec, 2024 @ 3:04am 
It would be great if you did touch on the over-sized weapons one day. I see some other mods do that, but I don't think they are compatible with the changes in this mod.
That Human  [author] 3 Dec, 2024 @ 9:50am 
I have plans for new reskins and considering expanding this mod to also fix visual issues that irk me in other places including clipping, oversized weapons, etc. Not on my priority list at the moment but I will get to it eventually.
That Human  [author] 28 Nov, 2024 @ 11:09pm 
@willfrog
The next update to CA:Wasteland will have new models for all vanilla Wasteland lizardmen to better fit the aesthetic of Additions.
willlfrog 28 Nov, 2024 @ 10:58pm 
Tell me more ! And would love to see you work on Lizardman and Nomad units !
That Human  [author] 28 Nov, 2024 @ 2:18am 
@willfrog
I can look into it. I have some time to spare as we are taking a momentary break with a big secret-not-so-secret project!
willlfrog 28 Nov, 2024 @ 12:56am 
will you update Lizardman and Nomad units as well ? Please... ?
That Human  [author] 4 Aug, 2024 @ 11:00am 
@rizzoyuen
Check notes for updates! I gave the High Elf Mounted Archer the same tattoos/warpaint as the berserker as he looked a bit too naked for being a high power T2 unit.
rizzoyuen 2 Aug, 2024 @ 10:38am 
Hmm...any surprise ?