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I might even move this part, "Also solves a few sound bugs and misaligned arrow fire from the vanilla game" to an expanded release, as it does more than fix the original mod, and I worry that it could conflict with other potential mods that fix vanilla assets.
I may release the expanded version as a new mod. Part because many use this only to fix some of the real fuglies of the original models and part because I think a new mod popping up would be appreciated on this otherwise stagnant workshop. What do you think?
The next update to CA:Wasteland will have new models for all vanilla Wasteland lizardmen to better fit the aesthetic of Additions.
I can look into it. I have some time to spare as we are taking a momentary break with a big secret-not-so-secret project!
Check notes for updates! I gave the High Elf Mounted Archer the same tattoos/warpaint as the berserker as he looked a bit too naked for being a high power T2 unit.
Unlikely any time soon as my focus currently is elsewhere.
Roger that then
As the description says, it is actually recommended you use both so yeah, it is compatible.
Thanks for your reply.
Please keep working on your mods, skin renovating more units :)
EBM works well with CI, not entirely sure with Ayalin's since I believe both edit the building tree whereas CI only adds a new independent branch. Should probably contact Ayalin about that who I believe is still semi-active.
There is a well-known issue of crashes during tactical combat when checking unit sheets especially if action is occuring in the background. This is a vanilla issue however but may occur more often with heavyweight mods (mods that drain CPU, I have been working to lower this a lot in my mods lately).
I know that newer OS such as Window 11 have issues running the game on maximum graphical settings, keep that in mind as well!
Yes, the Tibble's mod. And I don't know how it issues. Thank you for your concern.
First I have to say, I using "Tibble reskin" and "Der Mentat's EBM series" mod without any problems for a long-longtime. But you know people like fresh....
After add "CI" "Ayalin's series" mods issues that proved :
1. Found "Der Mentat's EBM" crash while saving game, solved when remove all related to "EBM" mods.
2. Found "Tibbles' reskin" crash when open skill menu on the battle phase or open an extra large RMG game. seems solved when remove, crash again when reinstall.
3. Still crash sometime while doing save or autosave, but rarely happens now.
PS : I tried to read the debug mode text, but too many error messge...i can't.
Of course, I understand those crash between modules is never ends with us.
You mean Tibbles' mod? I can't make a direct update to her mod, this is as close as it gets. Is there a particular unit causing issues?
Can you make an update for "Racial Class Reskin" ? (Must drop out game when use it)
Also, many thanks for your mod. (Better than AOW4 for the truth :)
It works fine with save games since they are simply model replacements. The game will give a warning for any mod including music mods when loading a save without an added mod.
I am considering updating this mod at some point in the future with some further improved visuals now that I've learned new ways to do them!
Sorry, haven't played Orcs in a while. I've been on a Human Theocrat kick.
Fixed!
Fixing it! Was me applying the wrong teamcolor set for the texture. Strange it took this long for anyone (myself included) to notice!
2. It is, but I am unsure which is set to highest priority.
1) Is there any way to only overight SOME of Tibble's orginals? (ie only activate your human manticore, orc phalanx, dwarf musketeer?)
2) Compatable with realistic weapon resize?
Apparently, though - there's quite a bit of precedent for that. It's the difference between the greek phalanx, and the macedonian phalanx: https://www.reddit.com/r/AskHistorians/comments/9innyn/did_ancient_greek_hoplites_interlock_their/
Given that you've made a bunch of "big shield wall" units already, I think it's probably quite fine to leave this be.
Then I'm like IT'S YOU!!!
I'm sure it'll do just fine. :)
Texture Quality?
Shadow Quality?
SSAO Quality? And other settings?
In the past, I encountered weird icons but I was the only one seeing them, because I was on low graphic settings and most people play on high. I think it was solved by the modder by activating the "buffer", or something, setting on the .clb where the icon was, or something like that.
2) same
3) oh, no problem
I'm sure it's from this mod because I only have this (and the main racial class reskin) enabled.
2. Some here, from this mod specifically or in general?
3. I haven't touched the evangelist at all, can't help you there.
Sounds like you might have another mod installed causing issues.
1- some class unit icons aren't showing up properly in their Tome of Wonders' respective pages;
2- sometimes placing a class unit in the production queue will mess up the entire queue, making it so only the icons for the first one or two items in it are visible (along with their 'cancel production' buttons);
3 - some units like the goblin evangelist have very blurry low-resolution textures that I'm inclined to believe are due to a bug.