Age of Wonders III

Age of Wonders III

Class Reskin Tweaks
62 Comments
Malarkey 23 Dec, 2024 @ 11:15am 
I would agree with releasing a separate mod if it expands beyond the scope of visual fixes this one has. I haven't gotten a chance to look at and compare all the model tweaks made in this one, but I'm pretty sure (hadn't played in a couple years) something was glaringly off in the original racial class reskin mod that made this one a must-have for me, thus I like it how it is.

I might even move this part, "Also solves a few sound bugs and misaligned arrow fire from the vanilla game" to an expanded release, as it does more than fix the original mod, and I worry that it could conflict with other potential mods that fix vanilla assets.
That Human  [author] 23 Dec, 2024 @ 6:29am 
@Malarkey
I may release the expanded version as a new mod. Part because many use this only to fix some of the real fuglies of the original models and part because I think a new mod popping up would be appreciated on this otherwise stagnant workshop. What do you think?
Malarkey 23 Dec, 2024 @ 3:04am 
It would be great if you did touch on the over-sized weapons one day. I see some other mods do that, but I don't think they are compatible with the changes in this mod.
That Human  [author] 3 Dec, 2024 @ 9:50am 
I have plans for new reskins and considering expanding this mod to also fix visual issues that irk me in other places including clipping, oversized weapons, etc. Not on my priority list at the moment but I will get to it eventually.
That Human  [author] 28 Nov, 2024 @ 11:09pm 
@willfrog
The next update to CA:Wasteland will have new models for all vanilla Wasteland lizardmen to better fit the aesthetic of Additions.
willlfrog 28 Nov, 2024 @ 10:58pm 
Tell me more ! And would love to see you work on Lizardman and Nomad units !
That Human  [author] 28 Nov, 2024 @ 2:18am 
@willfrog
I can look into it. I have some time to spare as we are taking a momentary break with a big secret-not-so-secret project!
willlfrog 28 Nov, 2024 @ 12:56am 
will you update Lizardman and Nomad units as well ? Please... ?
That Human  [author] 4 Aug, 2024 @ 11:00am 
@rizzoyuen
Check notes for updates! I gave the High Elf Mounted Archer the same tattoos/warpaint as the berserker as he looked a bit too naked for being a high power T2 unit.
rizzoyuen 2 Aug, 2024 @ 10:38am 
Hmm...any surprise ?
That Human  [author] 10 Feb, 2024 @ 2:25am 
@willfrog
Unlikely any time soon as my focus currently is elsewhere.
willlfrog 10 Feb, 2024 @ 12:15am 
will you update Lizardman and Nomad units as well ?
willlfrog 20 Jan, 2024 @ 12:23am 
will you update Lizardman and Nomad units as well ?
SDgamer 14 Jan, 2024 @ 2:44pm 
@That Human

Roger that then
That Human  [author] 14 Jan, 2024 @ 2:38pm 
@SDgamer
As the description says, it is actually recommended you use both so yeah, it is compatible.
SDgamer 14 Jan, 2024 @ 12:18pm 
will this conflict with Racial Reskin?
rizzoyuen 15 Sep, 2023 @ 1:37pm 
Just an idea for those Warbreed, Dwarf Bear-head, Elf Bird-Head, Tiger-Head, Horse-Head, etc..
rizzoyuen 15 Sep, 2023 @ 1:31pm 
@that Human
Thanks for your reply.
Please keep working on your mods, skin renovating more units :)
That Human  [author] 15 Sep, 2023 @ 8:16am 
@rizzoyuen
EBM works well with CI, not entirely sure with Ayalin's since I believe both edit the building tree whereas CI only adds a new independent branch. Should probably contact Ayalin about that who I believe is still semi-active.

There is a well-known issue of crashes during tactical combat when checking unit sheets especially if action is occuring in the background. This is a vanilla issue however but may occur more often with heavyweight mods (mods that drain CPU, I have been working to lower this a lot in my mods lately).

I know that newer OS such as Window 11 have issues running the game on maximum graphical settings, keep that in mind as well!
rizzoyuen 15 Sep, 2023 @ 7:54am 
@That Human
Yes, the Tibble's mod. And I don't know how it issues. Thank you for your concern.

First I have to say, I using "Tibble reskin" and "Der Mentat's EBM series" mod without any problems for a long-longtime. But you know people like fresh....


After add "CI" "Ayalin's series" mods issues that proved :
1. Found "Der Mentat's EBM" crash while saving game, solved when remove all related to "EBM" mods.
2. Found "Tibbles' reskin" crash when open skill menu on the battle phase or open an extra large RMG game. seems solved when remove, crash again when reinstall.
3. Still crash sometime while doing save or autosave, but rarely happens now.

PS : I tried to read the debug mode text, but too many error messge...i can't.
Of course, I understand those crash between modules is never ends with us.
That Human  [author] 15 Sep, 2023 @ 4:43am 
@rizzoyuen
You mean Tibbles' mod? I can't make a direct update to her mod, this is as close as it gets. Is there a particular unit causing issues?
rizzoyuen 15 Sep, 2023 @ 1:37am 
@that Human
Can you make an update for "Racial Class Reskin" ? (Must drop out game when use it)
Also, many thanks for your mod. (Better than AOW4 for the truth :)
That Human  [author] 14 Sep, 2023 @ 11:41am 
Update! Improved models and a new High Elf Berserker model! I am planning on changing their Warbreed too, but need to figure out exactly what to do there.
Dunadd 21 Aug, 2023 @ 8:31pm 
Great! thanks for the reply
That Human  [author] 20 Aug, 2023 @ 7:40pm 
@Dunadd:
It works fine with save games since they are simply model replacements. The game will give a warning for any mod including music mods when loading a save without an added mod.

I am considering updating this mod at some point in the future with some further improved visuals now that I've learned new ways to do them!
Dunadd 20 Aug, 2023 @ 3:29pm 
Thanks for making this. Will it work with saved games? (no complaint if it won't - I'll see them when I finish my current map and start another if it doesn't. Just wondered)
bogdogar91 19 May, 2023 @ 5:13pm 
And wow that was fast.
bogdogar91 19 May, 2023 @ 5:13pm 
Thanks!

Sorry, haven't played Orcs in a while. I've been on a Human Theocrat kick.
That Human  [author] 19 May, 2023 @ 4:17pm 
@bogdogar91
Fixed!
That Human  [author] 19 May, 2023 @ 4:12pm 
@bogdogar91
Fixing it! Was me applying the wrong teamcolor set for the texture. Strange it took this long for anyone (myself included) to notice!
bogdogar91 19 May, 2023 @ 3:45pm 
Hello That Human, the Orc Phalanx in my game is always white like a neutral and never matches my empire's colors. Do you think this is a me problem or a box that didn't get checked or something?
djpowell3 29 Aug, 2020 @ 12:49pm 
awesome. thank you!
That Human  [author] 29 Aug, 2020 @ 12:16pm 
1. You will need to make a patch that disables some of my changes with higher priority.

2. It is, but I am unsure which is set to highest priority.

djpowell3 29 Aug, 2020 @ 12:14pm 
I really like some of these re skins. 2 questions:

1) Is there any way to only overight SOME of Tibble's orginals? (ie only activate your human manticore, orc phalanx, dwarf musketeer?)

2) Compatable with realistic weapon resize?
That Human  [author] 29 Jun, 2020 @ 1:50pm 
Sadly it is not possible to access the Sunguard animations for any other unit that the Tigran Phalanx due to the way the .rpk works.
Dıck Dastardly 29 Jun, 2020 @ 1:32pm 
Man, there's one thing that's bugged me for a while about the phalanx units in this and the other mod, but it's probably something that's just fine . What's bugged my eyes is that the shields are so ... tiny. They look like these little joke shields - bucklers, practically, rather than the big, impressive "shield wall" hoplite shields.


Apparently, though - there's quite a bit of precedent for that. It's the difference between the greek phalanx, and the macedonian phalanx: https://www.reddit.com/r/AskHistorians/comments/9innyn/did_ancient_greek_hoplites_interlock_their/

Given that you've made a bunch of "big shield wall" units already, I think it's probably quite fine to leave this be.
Dıck Dastardly 13 Jun, 2020 @ 9:25am 
At first I'm like "gee, I wonder how well this will gel with Chivalrous Intentions".

Then I'm like IT'S YOU!!!

I'm sure it'll do just fine. :)
TheRealSparrowhawk 7 Jun, 2020 @ 7:22pm 
i run the game on max settings, but I'll check this out
hiliadan 7 Jun, 2020 @ 3:01pm 
What are your Graphics settings in the launcher @Sparrowhawk?
Texture Quality?
Shadow Quality?
SSAO Quality? And other settings?

In the past, I encountered weird icons but I was the only one seeing them, because I was on low graphic settings and most people play on high. I think it was solved by the modder by activating the "buffer", or something, setting on the .clb where the icon was, or something like that.
That Human  [author] 7 Jun, 2020 @ 12:08pm 
That appears to be some sort of graphics issue, possibly a rare bug in steam when downloading the file. Try removing it from your computer and let steam re-aquire it.
TheRealSparrowhawk 7 Jun, 2020 @ 11:22am 
Nop, the circles are blank
That Human  [author] 7 Jun, 2020 @ 10:53am 
Sounds like some sort of graphics issue, do you mean other icons show up instead?
TheRealSparrowhawk 7 Jun, 2020 @ 10:35am 
1) I noticed it's only the units listed on this mod
2) same
3) oh, no problem

I'm sure it's from this mod because I only have this (and the main racial class reskin) enabled.
That Human  [author] 6 Jun, 2020 @ 9:58am 
1. With some, do you mean any from this mod or in general? If in general, I can't help you.
2. Some here, from this mod specifically or in general?
3. I haven't touched the evangelist at all, can't help you there.

Sounds like you might have another mod installed causing issues.
TheRealSparrowhawk 6 Jun, 2020 @ 7:45am 
Hey there, are you still working on this mod? I just installed it, as it is basically essential for immersion's sake, and noticed some small issues:

1- some class unit icons aren't showing up properly in their Tome of Wonders' respective pages;
2- sometimes placing a class unit in the production queue will mess up the entire queue, making it so only the icons for the first one or two items in it are visible (along with their 'cancel production' buttons);
3 - some units like the goblin evangelist have very blurry low-resolution textures that I'm inclined to believe are due to a bug.
hiliadan 29 May, 2020 @ 2:23pm 
Would you have before/after screenshots of Racial Class Unit Reskin vs your mod? And a list of changes to sounds and arrow and videos before/after?
That Human  [author] 28 May, 2020 @ 4:32am 
Dwarf Musketeer added! Not planning on adding more past this point, unless people point me towards something else.
willlfrog 27 May, 2020 @ 9:29am 
I agree, many changes could be made to units from class reskin. To fit your mod.
That Human  [author] 27 May, 2020 @ 1:31am 
Been considering changing the Dwarf Musketeer as I think it just looks like a short human with a giant mustache. Will make a new model/icon if enough people agree.
Vvv 19 May, 2020 @ 6:30am 
Great stuff, great mod thx!