Kenshi
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A Balanced Cybernetic and Android race 2.0
   
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1.149 MB
15 May, 2020 @ 11:00am
3 Jan, 2022 @ 7:36am
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A Balanced Cybernetic and Android race 2.0

Description
This is a replacement/successor of the previous version of my mod, because i reformatted my computer i cannot edit the old version. This version features 2 races which are considered completely new. Not just variants of the human race (greenlander, scorchlander) as this may be the reason some mods were not working (unsure, just speculation)

**THERE ARE NO COMPANIONS, I DO NOT UPDATE THIS MOD, BUT IT SHOULD NEVER BREAK**

The Cybernetic Human

- +10% Dexterity
- +5% Strength
- 120 Hp on all limbs 140 on chest and stomach)
- Can heal on their own like a human
- Can wear all clothing
- 75-200 blood/oil
- healed by repair kits
- lower heal rate (1.25 vs 2 skeleton) i.e will burn through repair kits
- slightly harder to hit 75 all, 120 stomach & chest (humans 80 all 140 stomach & chest)
- robot fists for martial arts
- immune to all weather but gas and burning
-considered to have skin
-considered to be a robot
-slightly (5%) increased attack speed (apparently this doesn't do anything but i figured it made sense)
- does not need to eat (still no fix for this bug, as you can set hunger and be a robot but the game just blocks hunger)


Compared to previous mod:
-more dexterity, less health, worse healing rate, not immune to gas


Androids

- +10% Strength
- +5% Dexterity
- 140 Hp on all limbs 180 on stomach and chest
- Can wear all clothing
- 80 -250 blood/oil
- healed by repair kits
- robot fists for martial arts
-immune to all weather but burning
- considered to have skin
- considered to be a robot
- does not need to eat

Compared to previous mod:
- more strength, no auto healing, more health, better heal rate.
34 Comments
The Ubermanlet  [author] 2 Jan @ 6:21pm 
@meatboy - Yes and no, every 'creature' needs to have a configuration (which cannot be changed) in this case both android and cybernetic are treated as 'robots'. robots (like skeletons) dont gain muscle etc. as they gain str/ dex.

@falloutdudebro -- change what? and i dont think you/ anyone can.

@!!darkchopp?? -- it should, i havn't seen any updates over the last couple of years
MeatBoy 29 Dec, 2024 @ 11:54am 
seems strength and dexterity have no visible effect on the cybernetic human. im assuming this was intentional?
falloutdudebro 3 Nov, 2024 @ 1:00pm 
so how can i change it?
!!darkchopp?? 2 Oct, 2024 @ 8:18am 
does this still work sounds dope
The Ubermanlet  [author] 13 Jan, 2023 @ 12:28pm 
in a word i'm unfortunately going to keep the 'is robot' as true, just due to the trade-off of mechanical difference (repair kit vs bandage) vs the cosmetic difference (is shredded when strong- which would look sick af imo)

I have a number of issues with the 'is_robot' object, but i cannot change it, as it is fairly hard-coded into the modding tool and would require someone with more experience to fix. hopefully in kenshi 2 it will instead be a series of choices, instead a bunch being 'bundled' together in one option.

Hope that helps, Cheers
The Ubermanlet  [author] 13 Jan, 2023 @ 12:28pm 
so some quick testing (havn't played kenshi beyond bug fixing since well before covid)

basically "is_robot" applies a template which does some things.

1. nulls the hunger function entirely
2. makes you auto ping as a robot to those that care about that (holy nation, robot beds, etc.)
3. only half tested but IIRC this causes the choice of bandages or repair kits to be you healing item. (the skill will remain the same, but the item wont. ex. use bandage, but also the repair skill to heal.
4. the old description on the mod tool says causes: "CHAR Attributes do not level up, instead upgrades" but that isn't true so idk what else it does.
5. probs a bunch of other shit im not aware of.
TheAshby 13 Jan, 2023 @ 12:03pm 
@TheUbermanlet Hello! I was just connecting, let me tell you, I have an idea what it could be because of the science attribute, the character I was testing it with had that stat quite high (+50), I haven't had time to test a character without said attribute, but I would say that it could be!

Thank you for your nice attention and speed, I hope I don't cause too much inconvenience with this
The Ubermanlet  [author] 13 Jan, 2023 @ 11:53am 
@TheAshby: I had no idea that would do that, i will look into it, and have a response in hopefully a few hours. Cheers, glad you enjoy the mod :)
TheAshby 12 Jan, 2023 @ 3:08pm 
@The Ubermanlet I love this mod, it has become my favorite when it comes to playing, but I have a drawback and that is that even though my cybernetic or android characters have more attributes, they will never show up with muscle textures, I realized that deactivating the setting "is robot" to false, this is solved, but I don't know what the repercussions of setting that race option to false are, if you are so kind as to answer me or help me, I would really appreciate it!
The Ubermanlet  [author] 30 Nov, 2022 @ 2:20pm 
@Rypool

I still have steam and i get the notifications, so i'll DM the guy and see what his work around was.
Cheers, and thank for giving the tip