Banished

Banished

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Placement Restrictions Relaxed
   
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16 May, 2020 @ 1:25pm
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Placement Restrictions Relaxed

In 1 collection by Nemo Jr.
My Banished Mods
11 items
Description
Allows placing buildings & areas on any walkable land. Increases max area size to 60x60, reduces min area size to 1x1 (where applicable). Also includes small fixes for some placement text, and some extra tweaks to a few buildings.


This mod has a riskier alternative (use only one of them):

Placement Restrictions Lifted (a.k.a. the unchained version)


Areas:

- They are: Stock Pile, Crop Field, Orchard, Pasture, Cemetery. The last 2 cause crashes if too small, so their min size is unchanged (7x7).

- Specialized Stockpiles supported! Whether it's a Stone 'wall' you're looking for, or a super-stockpile in front of your Trading Post, they got you covered (same size as regular Stock Pile). Also, now they politely tell you why you can't build a stockpile (added the missing text).


Extra Tweaks:

- Fine-tuned the placement rules for Fishing Dock, Trading Post and Mine to fit their object models better, which makes it more intuitive to place them.


But of course, most importantly and above all else, this mod will allow you to build "An orchard" instead of "A orchard" (also "An apiary" instead of "" but that's not as important in comparison).


Compatibility & Recommendations
- Load this mod above: Building Example (Apiary) and Specialized Stockpiles (if you have them) -- any conflicts with those mods are intended (or accounted for).

- In fact, there's built-in support for the above mods! You can use this mod without them, but why would you?

- Any conflicts with my Tavern and Honey Tweaks mod can safely be ignored. Tested them together; all is well.

- NOT compatible with Tighter Roads or similar mods that change building footprints. Refer to notes for details.

- Makes an interesting combo with my No Auto Flatten mod.

- If used together with Pretty Orchards - Everlasting and Worker Tweaks these 3 serve as a (more comprehensive) alternative to Better Fields.

- If you intend to make very large Cemeteries (which will be a pain to demolish) you might find Tombstone Decay - Shorter and/or Tombstone Removal mods useful.


Other Notes
- Road-enabled tiles still need to be placed on relatively flat ground, which somewhat limits the potential of buildings that heavily use them, like Markets and Storage Barns.

- If you want more freedom (at the cost of reliability), you can try Placement Restrictions Lifted as an alternative.

- This mod changes the rules for building placement (where you can/can't place them) but NOT what happens after you place them (where villagers can walk or where you can build roads etc.). So, if you place this mod under Even Tighter Roads it won't have any effect (other than the text fixes). But if you place it above, you can see weird/inconsistent behavior; you can build roads inside a building, but not place buildings on already built roads, just as an example. If you use such mods together, you do so at your own peril. I am not responsible.
4 Comments
Nemo Jr.  [author] 27 Oct, 2022 @ 2:01pm 
@Moss
Thanks. Glad you're enjoying it :)
Fat7i Bonané 25 Oct, 2022 @ 11:00am 
can't believe there are so few comments on that mod, great work. The sister mod too, They're must-haves for fans like me. Thank you so much
Nemo Jr.  [author] 17 Mar, 2021 @ 12:25pm 
As far as I know, it should be fine. But always save your town (in a separate save) before trying out mods, just in case.
CrabbyCrawfish 16 Mar, 2021 @ 6:58pm 
Can I install this in the middle of a game or do I need to create a new save file?