Tabletop Simulator

Tabletop Simulator

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Innovation + All Expansions (Scripted)
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
847.425 KB
17 May, 2020 @ 8:35pm
6 Oct, 2022 @ 7:45pm
43 Change Notes ( view )

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Innovation + All Expansions (Scripted)

Description
Based off the fantastic scripted version of Innovation by Pigeon, this mod adds the Cities, Echoes, Artifacts and Figures expansions, automated scoring, achievement counting, card returns, tucking and automatic card splaying.

Warning: Be sure to manually clear out room before splaying as card collisions have caused some problems. Also be careful if splaying a lot of cards.

For accurate flag achievement counting with teams using Cities, set the two players on one team to clubs and spades and the two players on the other team to hearts and diamonds.

Added: Hotkeys for Meld, Tuck and Return. Setup your hotkeys in the settings!

Setup menu on the top right of the screen allows for automatic expansion setup.

Using FlexTable for increased table size.
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Innovation, by Carl Chudyk
If you like playing this mod, buy a copy of Innovation and support the designer and publisher!

Rules: http://asmadigames.com/rules/InnoDeluxe_Rules.pdf
43 Comments
NotWhale 16 Jul @ 10:09am 
The mod seeminhgly refuses to count the bonus scores correctly for me. Like just plaing the Atlanta alone shoud give you 20 (for two tens), but shows 11 instead
OtterLover 9 Jul @ 1:56pm 
Never mind, missed it lol
OtterLover 6 Jul @ 2:28am 
Is it possible to toggle the expansions, independently of other expansions? Or is the only option to use all of them at once?
J 7 Apr @ 8:41pm 
Hi, here with a question: how do you score? does it score automatically?
Oreo Speedwagon 5 Jan @ 7:24am 
How do you mark a score/achievement? It doesn't seem to track it. What am I missing?
芥川龙之浩 23 May, 2024 @ 1:02am 
amazing:steamthumbsup:
Il-Roberto 25 Oct, 2023 @ 7:40am 
I also suggest solving this because if the connection drops and you have to reload the game you will encounter these problems again
mike.cochran  [author] 14 Jul, 2023 @ 5:26am 
Thanks yeah, I haven't really messed with saving a game in progress. I'll try to take a look soon, but I appreciate the suggestions!
Il-Roberto 14 Jul, 2023 @ 2:47am 
In the same way we need to solve the setup of achievement decks with a setup_achievement variable
Il-Roberto 14 Jul, 2023 @ 1:26am 
The problem I encountered is that when I load a save (2 player game with Echoes expansion only) it gives again the cards dealt at the beginning of the game.
To fix it I put a boolean variable deal_cards=true at the beginning of the global script.
So in the onLoad function before launching setup() I set this variable to false.
In the setup() function I insert the for loop that deals the cards in an if(deal_cards)then...end.

Also, still within the setup() function, shortly after the setupHud() statement, I check if getObjectFromGUID(setup_button.guid) is true before launching the destruct() because it goes into error.