Tabletop Simulator

Tabletop Simulator

Innovation + All Expansions (Scripted)
43 Comments
NotWhale 16 Jul @ 10:09am 
The mod seeminhgly refuses to count the bonus scores correctly for me. Like just plaing the Atlanta alone shoud give you 20 (for two tens), but shows 11 instead
OtterLover 9 Jul @ 1:56pm 
Never mind, missed it lol
OtterLover 6 Jul @ 2:28am 
Is it possible to toggle the expansions, independently of other expansions? Or is the only option to use all of them at once?
J 7 Apr @ 8:41pm 
Hi, here with a question: how do you score? does it score automatically?
Oreo Speedwagon 5 Jan @ 7:24am 
How do you mark a score/achievement? It doesn't seem to track it. What am I missing?
芥川龙之浩 23 May, 2024 @ 1:02am 
amazing:steamthumbsup:
Il-Roberto 25 Oct, 2023 @ 7:40am 
I also suggest solving this because if the connection drops and you have to reload the game you will encounter these problems again
mike.cochran  [author] 14 Jul, 2023 @ 5:26am 
Thanks yeah, I haven't really messed with saving a game in progress. I'll try to take a look soon, but I appreciate the suggestions!
Il-Roberto 14 Jul, 2023 @ 2:47am 
In the same way we need to solve the setup of achievement decks with a setup_achievement variable
Il-Roberto 14 Jul, 2023 @ 1:26am 
The problem I encountered is that when I load a save (2 player game with Echoes expansion only) it gives again the cards dealt at the beginning of the game.
To fix it I put a boolean variable deal_cards=true at the beginning of the global script.
So in the onLoad function before launching setup() I set this variable to false.
In the setup() function I insert the for loop that deals the cards in an if(deal_cards)then...end.

Also, still within the setup() function, shortly after the setupHud() statement, I check if getObjectFromGUID(setup_button.guid) is true before launching the destruct() because it goes into error.
Il-Roberto 13 Jul, 2023 @ 8:34am 
I think there's a problem with savings.
When I load a saved game it seems to redo the setup. 2 player hotseat game with only the Echoes expansion added.
Synproph 16 Oct, 2022 @ 7:40am 
Hey there! I was wondering if you give me an idea of when or if you'll be expanding the board to include 5 players. We have attempted this manually, but it doesn't work.
mike.cochran  [author] 5 Oct, 2022 @ 10:07am 
Also added hotkeys for drawing (across base and echoes if in play), drawing a city and drawing a figure.
packrat1984 17 Sep, 2022 @ 11:40pm 
Hiya, wow great mod! I'm trying to add you as friend. Wanted to check in if you were interested in trying to add an AI to mod?
mike.cochran  [author] 16 Sep, 2022 @ 1:25pm 
Added hotkeys for returning, melding and tucking. Also made it so that melding and tucking works even if it's currently an empty pile.
Senator Hugger 24 Oct, 2021 @ 1:46pm 
Great mod! Thanks for the card credit :lunar2020confidentrooster:.
mike.cochran  [author] 2 May, 2021 @ 7:57pm 
Hey Prattski, sorry just saw your comment. I haven't been able to replicate your Noodles/Chopsticks situation except for the event when the yellow button gets set to splayed left but then the cards get stacked back on top of each other. This happens occasionally if you have a splay and then somehow go back down to 0 or 1 cards and you lose the splay but forget to set the splay button back to Not Splayed. Not sure if this is what you're experience or not. If not and you're able to replicate, let me know and I can try again.
Prattski 14 Feb, 2021 @ 2:24pm 
Very nice mod. It could use some information on it though explaining the different features and how to use it (not game rules, but how your mod works), as it isn't 100% intuitive (easy to do by adding some index cards or something next to the different features). I also have run into an issue: I've got the Chopsticks card stacked on top of the Noodles card (both Echoes age 1). The Noodles card has a bonus point on it. But even though Chopsticks is covering it up, it is still adding 1 to the points box when it should be (unless it was splayed left or up).
mike.cochran  [author] 4 Feb, 2021 @ 3:38pm 
No plans on 5+ players yet at this point.
mike.cochran  [author] 4 Feb, 2021 @ 3:08pm 
Hey blasteg, unfortunately haven't done any special setup for echoes yet. Right now we just run setup and return the cards, shuffle and manually deal. I started working on a setup menu a while back but haven't gotten much of a chance to get to it.
Zaccoon Games 4 Feb, 2021 @ 1:17pm 
I am stunned by this! Thank you so much. I wanted to show my friend Artifacts and Isotropic doesn't have it.
blasteg 2 Feb, 2021 @ 4:17am 
Hi, great mod! I am wondering, how to set up for Expansions?
Rule books says if playing with echoes, your starting hand is one Echos+ 1 base. How do I make that happen?
Ace24713 22 Jan, 2021 @ 4:56am 
Looks like an awesome mod, looking forward to playing it with my group!

The rules mention each expansion theoretically increases the maximum player count by 1. Any plans to add support for 5+ players?
Rising Taco of Freedom 3 Jan, 2021 @ 12:01am 
Hi, thank you so much for this workshop mod! I recently got the physical game and wanted to play with some friends that I can't see anytime soon and it works great!

One thing: as a new player, I find myself referencing the original base-game rules a lot. I noticed they're still in Pigeon's original version of the mod. I don't see them anywhere on the board, though, unless I'm just blind? Have you considered adding them?
mike.cochran  [author] 12 Sep, 2020 @ 1:51pm 
Thanks again! Should be fixed.
Mattron1 12 Sep, 2020 @ 6:58am 
Figures 3 - Alhazen - FB3-KK-H should be FB3KK-H
Figures 6 - Adam Smith - FG6H-MM should be FG6-HMM

Should be it for encodings.
mike.cochran  [author] 11 Sep, 2020 @ 8:13am 
Thanks for catching those @Mattron1. I've updated with those changes!
Mattron1 10 Sep, 2020 @ 4:09pm 
Ecology - base 9 should be BY9EKKH
Complex Numbers - artifact 4 should be AB4IHKK
Safety Pin - artifact 7 should be AY7H-EE

I think.
riverfiend 12 Aug, 2020 @ 7:46pm 
It worked great earlier today--Again, I really appreciate how comprehensive this project is!
mike.cochran  [author] 11 Aug, 2020 @ 5:59pm 
@riverfiend thanks for letting me know. I had that problem on an earlier version and it's been working for me. I tried adjusting the angle that it's pulling out the deck to be straight out from center, so I'm hoping that resolves it for you. Let me know if you still have problems!
riverfiend 9 Aug, 2020 @ 8:29pm 
I don't know if you're still working on this project, but when you return tan (base) 4's, the rest of the 4 pile goes on top of the 3 pile. Thanks for a great mod, this is a huge help!
mike.cochran  [author] 20 Jun, 2020 @ 12:42pm 
Added Figures expansion.
mike.cochran  [author] 15 Jun, 2020 @ 1:35pm 
Added Artifacts expansion.
mike.cochran  [author] 28 May, 2020 @ 1:16pm 
Added Echoes! Let me know if anything doesn't look right.
mike.cochran  [author] 20 May, 2020 @ 5:43pm 
I was thinking about adding Echoes next. I'll probably start soon if this version is stable.
dx 20 May, 2020 @ 5:40pm 
awesome mod! any plans to add the other expansions (echoes / figures / artifacts)?
Jiggy007 20 May, 2020 @ 5:27pm 
everything loading perfect now. no errors anymore, thanks
mike.cochran  [author] 20 May, 2020 @ 5:16pm 
Updated. Let me know if you notice anything else weird.
Jiggy007 20 May, 2020 @ 4:50pm 
you are welcome. i think they were not important assets anways. they look like the back of card decks. so the game was sitll playable even without them. but yeah i thought i should mention it anways. thanks for the high quality mod btw!
mike.cochran  [author] 20 May, 2020 @ 4:45pm 
Thanks for finding that. I'll get a fix out this evening.
Jiggy007 20 May, 2020 @ 4:43pm 
i found 2 link errors, which causes tts not be able to download these 2 files:

http://innovation-tts.s3.amazonaws.com/base/back-1.jp7
last part should be jpg instead of jp7

http://innovation-tts.s3.amazonaws.com/cities/cities-back-generic.jpg
last part should be pnp instead of jpg.
mike.cochran  [author] 19 May, 2020 @ 10:37am 
Sounds good @sg000, thanks for reaching out. I just added the cities cards to my github repo. If you want to send me your github username I can give you access to grab the cities cards and scripts, upload your scripts if we want to try to merge, etc.
sg000 19 May, 2020 @ 6:37am 
Great to see the cities cards. I worked on building a next-level mod for this like you did. I've got the automatic playing done. I kept it within our game group, I wasn't ready to share with the world yet. I'd like to merge your cities cards and achievement counters with my mod. Let me know if you want to connect and I'll share with you what I have and we can figure out how to merge them.