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To fix it I put a boolean variable deal_cards=true at the beginning of the global script.
So in the onLoad function before launching setup() I set this variable to false.
In the setup() function I insert the for loop that deals the cards in an if(deal_cards)then...end.
Also, still within the setup() function, shortly after the setupHud() statement, I check if getObjectFromGUID(setup_button.guid) is true before launching the destruct() because it goes into error.
When I load a saved game it seems to redo the setup. 2 player hotseat game with only the Echoes expansion added.
Rule books says if playing with echoes, your starting hand is one Echos+ 1 base. How do I make that happen?
The rules mention each expansion theoretically increases the maximum player count by 1. Any plans to add support for 5+ players?
One thing: as a new player, I find myself referencing the original base-game rules a lot. I noticed they're still in Pigeon's original version of the mod. I don't see them anywhere on the board, though, unless I'm just blind? Have you considered adding them?
Figures 6 - Adam Smith - FG6H-MM should be FG6-HMM
Should be it for encodings.
Complex Numbers - artifact 4 should be AB4IHKK
Safety Pin - artifact 7 should be AY7H-EE
I think.
http://innovation-tts.s3.amazonaws.com/base/back-1.jp7
last part should be jpg instead of jp7
http://innovation-tts.s3.amazonaws.com/cities/cities-back-generic.jpg
last part should be pnp instead of jpg.