XCOM 2
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Enemy Level Ratings [WOTC]
   
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18 May, 2020 @ 5:07pm
26 May, 2020 @ 11:37pm
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Enemy Level Ratings [WOTC]

Description
Enemies will now display a "Level" rating next to their name in combat.
This rating is purely cosmetic and does not affect a unit's actual power level - but rather, it should "reflect" their power level. (the giant red arrows are not included... I just added those for the photos)

Levels range from 1 to 20 and provide a visual clue as to how powerful or dangerous this enemy is (pathetic enemies are Level 1, and the most badass enemies will be Level 20).

For now, their starting levels are based on the average Force Level that they can spawn, but I intend to update them regularly as needed to reflect their actual "dangerousness" or "badassness".

Please help me tweak levels accurately by providing feedback on what you think they should be. Each level should stand out as it's own category. For example, a Level 4 enemy should be clearly superior to a Level 3 enemy - and if you notice that an enemy might be in the wrong category, then I need to fix that.

Also let me know if you notice any mod-added enemies that don't have levels displayed, so I can add them. Each enemy variant has to be added manually (which is easy to do, but doesn't happen automatically unless I do it).

Currently only affects base-game enemies and WOTC. I intend to update to support DLC and mod enemies soon.


100% safe to enable or disable at any time. Should work with all UI mods, because this does not change any UI systems, it merely edits the text that is pulled from those systems to display to the player.

For more visual text upgrades, check out Better Localized Text.
12 Comments
Dęąth Viper 1 Nov, 2022 @ 6:44am 
If this is still working.. Would it be cool if I implemented a "level system" that gives stats per level? :)
WarLLT1315 24 Oct, 2022 @ 9:29am 
It may be too old. The level cannot be displayed
aegis 10 Jan, 2021 @ 5:18am 
@Flashstriker
it's probably also because he uses the force level in which that enemy spawns at
and surprise, surprise the force level scale of XCOM2 goes from 1-20
Flashstriker 11 Jun, 2020 @ 2:23am 
I imagine a 1-20 scale is also easier to code considering you can just put the force level down
Alex Nares  [author] 10 Jun, 2020 @ 3:39pm 
Yes, haha. I had considered doing that, but decided not to because there are so many youngsters these days that might not get the reference. A 1-20 scale is easier to read.
Flashstriker 10 Jun, 2020 @ 4:39am 
So I guess you could call this the enemy's power level? It's a shame it doesnt go over 9000
Alex Nares  [author] 20 May, 2020 @ 9:15am 
That's a good point - which is why I am soliciting advice from the community as well - so that the levels are not just based on *my* viewpoint alone. Naturally there will be people who are more or less adept at defeating certain enemies, but the levels are intended to be a generalization.
dstaal 20 May, 2020 @ 8:45am 
My one problem with this is who's dangerous often depends more on playstyle and loadout than on the enemies themselves. A turret is deadly to a squad of rangers and specialists, but is no threat at all to reapers and sharpshooters. Gatekeepers are dangerous - but a grenader and a psiop can take them down with ease. Etc. What danger level you consider a particular enemy is going to be more a reflection of how you tend to approach a mission than the enemy itself, in many cases.
Alex Nares  [author] 19 May, 2020 @ 7:50am 
It will work with modded enemies, but I have to add them to the list of enemies that it affects. At this moment, I don't have any modded enemies enabled but I will be adding them probably today or tomorrow. But of course, that will only be the modded enemies that *I* have installed, if you are using other modded enemies that I don't have, they won't be affected unless you tell me to add them. (I will check their TemplateNames and add them)
NightNinja54 19 May, 2020 @ 5:35am 
Cool idea