Half-Life: Alyx

Half-Life: Alyx

46 ratings
Bottle Shooting Range
   
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Tags: Alyx Addon
File Size
Posted
142.501 MB
19 May, 2020 @ 1:56am
1 Change Note ( view )

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Bottle Shooting Range

Description
Greetings! Welcome to the.... wait, wrong game.

Before any sound checks happen, why don't you check out this shooting range I built? Here you can practice your aim, test different upgrades, and mess around with the weapons of Half-Life: Alyx!

Featuring:
  • The 3 base guns from the game, with a Combine Fabricator and as much Resin as you could ever want to upgrade them with!
  • 3 rows of bottles to shoot, with buttons to respawn them!
  • Grenades! Because we need at least 1 'H'...
  • A bunch of Valve related easter eggs - can you find them all? Tell me in the comments if you did, and how many you found!

This was the first map I've made with Hammer, so I'd love some feedback! Thanks for playing!

Let me know what features you'd like added in the future! I'm already thinking about adding some Combine or zombies, but that might end up in another map ;)

Check out a shorter gameplay video from Willhart here on YouTube!

You can also watch some longer gameplay from Berzerk Videos on YouTube as well.
16 Comments
Gas Passer Gaming 26 Dec, 2023 @ 2:14pm 
devlog for update __ lets start off with a quick soundcheck make sure your speakers arent up too high
Jeff Hickens. 30 Jan, 2022 @ 1:24pm 
Screw combine sandboxes, Shooting bottles is my cup of tea.
Sophie <3 29 Aug, 2020 @ 2:40pm 
H3VR TIME!
Kaplox 30 Jun, 2020 @ 7:59pm 
wonderful
doodlebugcubed 18 Jun, 2020 @ 6:16am 
I literally read the beginning in his voice
doodlebugcubed 18 Jun, 2020 @ 6:14am 
h 3 v r
SaxOps1  [author] 12 Jun, 2020 @ 6:21am 
Thanks for the suggestions! I've been busy with university, but should have some time to make some updates soon :)
Sordid Snake 12 Jun, 2020 @ 5:48am 
Boomskee mode with the hand grenades maybe? it would be great for grenade throwing practice.
Shuck 9 Jun, 2020 @ 11:04am 
Maybe add some Stupid Melons to shoot?
SaxOps1  [author] 19 May, 2020 @ 8:43am 
Thanks for the extra ideas! I'll see what I can do ;)
I did have a soundscape in there at some point, but removed it while debugging a crash bug.