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I did have a soundscape in there at some point, but removed it while debugging a crash bug.
- moving target
- explosive barrels
- the green nodules in the last chapter
- some random items (snark to feed, hardhat, face mask, etc.)
- soundscape?
none of these is needed now, I just write here in case run out of idea
BTW about the infinite ammo, just let me have infinite clips, because everyone loves reloading!
- I'll have a look at the dark blue bags again - I remember a few issues related to them, so I'll check again.
- I was intending on adding some wood targets, but couldn't get them to work well - but it's something I'm interested in trying again. Watermelons are a great idea though, thanks! I'm thinking about a good way to add some enemies as well.
- Respawnable grenades are on their way at some point :)
- I'm not sure how I'd reset upgrades, but will have a look into it so people can experiment with different combinations.
- I'll also look into removing all bottles and adding infinite ammo :)
Pros:
- graphic is fantastic
- fun gameplay
- ammo/resin ready (900/300) so you don't need to spawn & take
- nice lighting (I mentioned this because many mods have bad lighting now)
Cons:
- NO
- well, actually, the dark blue bags look weird
Suggestion:
- maybe more target type? (standard paper/wood shooting target, or steel plate, watermelon, enemies, etc.)
- if no, maybe you could make another map with more targets
- respawnable grenades, so you don't need to place 32 of them on the table
- is it possible to reset the upgrades and refund the resins? or simply reset everything on the map and player stats? or just restart the map?
- it's really fun (laggy, but still fun) to spawn bottles in a row multiple times (and listen to them drop), but could you add a button to remove all bottles?
- infinite clips in the backpack?