Empyrion - Galactic Survival

Empyrion - Galactic Survival

55 ratings
Floating Point
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
77.733 KB
20 May, 2020 @ 8:42pm
13 Jun, 2020 @ 1:53pm
3 Change Notes ( view )

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Floating Point

In 1 collection by FoeKilla
jrandall Tribute Band
4 items
Description
This is a CPU compliant variant of my Farther Point iteration of jrandall's excellent Far Point Outpost.
It unlocks at level 7 and is CPU tier 2 with plenty of headroom to upgrade.

** It's not actually floating - it's a CPU joke**

Original Blueprint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1426664486
Farther Point Blueprint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638658765

Change List from original:
~ It has had the cargo containers switched out for two 160,000su controllers. There are a few 'normal' cargo boxes for overflow. Everything is named and color coded.
~ 9 of the solar panels have been replaced with the large ones and oriented flat so that the only angled ones are towards the front of the base. I've also added a second solar capacitor
~ I've reworked the 2 constructor area to be one constructor and one deconstructor complete with a dedicated deconstruct cargo controller. There is also a small constructor for processing ores
~ The turrets were switched to retractable and raised a block to provide better line of site over a wider angle
~ The underside of the base has had a solid layer of blocks added to assist with structural stability on uneven terrain. I've added a white border line around that extra layer to let you know how deep to sink it in. Page Down until you can't see the line.
~ Some texturing inconsistencies have been addressed along with some personal preference changes to textures/colors.
~ Wireless controller has been added
~ CPU Extension has been added
~ Sensor based lighting has been added throughout
~ Many (all?) sensors have had their area of influence adjusted
~ Fridges relocated to follow the input/output method used in alpha 9 and to be consistent with how the constructor is setup

I think that's everything - there's likely some other small tweaking here and there from the original. Let me know if you like what I've done!

**update - I've added sentry guns to deal with those pesky base attacks that make it past the cannons
**double special update - removed 9th sentry - should be block limit compliant now!
13 Comments
Bodongs 13 Sep, 2020 @ 7:11pm 
Seems great but can't get the repair bay working. Just shuts right off.
FoeKilla  [author] 13 Jun, 2020 @ 1:53pm 
aaaaaaand,... FIXED!
FoeKilla  [author] 13 Jun, 2020 @ 1:42pm 
oof - thanks for the heads up - I'll get it corrected!
Master Baiter 13 Jun, 2020 @ 4:41am 
just checking this on a12exp as of right now max sentry turrets allowed is 8 & this base has 9 just wanted to let u know ;:)
FoeKilla  [author] 11 Jun, 2020 @ 11:09am 
They should both be airtight - if they're not, I'd love to know so I can fix them!
jjg2428 11 Jun, 2020 @ 6:54am 
Is this base air tight? I have subscribed but it's not showing up in my blueprints. I also subscribed to your Farther Point, is that air tight? I'm looking for a moon base that's air tight.
FoeKilla  [author] 1 Jun, 2020 @ 9:51pm 
Thanks, folks! Glad you're enjoying it.
alf 31 May, 2020 @ 11:57pm 
very good ! thank you
n2q0 27 May, 2020 @ 7:48am 
Far Point is a great base and your enhancements are excellent! Well done!
FoeKilla  [author] 26 May, 2020 @ 10:06pm 
I appreciate the kind words :)