RimWorld

RimWorld

236 ratings
Pawnbold Race
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.335 MB
21 May, 2020 @ 6:32am
4 May, 2024 @ 4:40pm
12 Change Notes ( view )

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Pawnbold Race

Description
Adds in a race of small cute tribals kobolds.

Kobolds: a race of small cave dwelling reptilians. Smaller and physically less robust than other races, kobolds rely on their proficiency in mining and comfort in enclosed spaces to build sprawling labyrinthine mountain warrens, filling them with traps to ward off would be attackers.

Based upon the original Pawnbold texture replacer done by reiseiun. Cover image merely illustrative >3>
They have no hair nor the hat details


Requested to me by someone, and made based on the direcctions he gave me. A very simple tribal faction and tribal starts are included. Kobolds prefer indoors and mine faster, but are far weaker than most other races.
If you need numbers, basically 25% faster mining, 75% hp and less carrying capacity, and undergrounder trait

Since this was a request, I don't have any plans to add new things or features, just the basic fix here and there, and the occasional version updating.

Feel free to include in mod packs and use the art assets, as long as you give credit to reiseiun for them.
159 Comments
Pim 14 Jul @ 6:00am 
Hoping to see this updated to 1.6 so i can continue re-texturing them hehe!
Lance Axiom 25 May @ 9:30am 
can be checked using character editor or sometimes just a styling station
Lance Axiom 25 May @ 9:28am 
do any of your bolds have hair?
Lance Axiom 25 May @ 9:12am 
and check your settings for pawnkinds
Lance Axiom 25 May @ 9:12am 
how many animals does your colony have ?
SadPlastic 25 May @ 6:23am 
For some reason this mods causes severe lag in version 1.5, and there was no suspicious red text in the logs. Does anyone know a solution?
Lance Axiom 6 May @ 9:32am 
ok but how does one do that ?
DerpyCharizard 5 May @ 11:26pm 
The simple solution is to just make a blacklist xenotype list but it most likely won't cover any modded xenotypes (I'm looking at you, Forgotten Realms), so the other solution is restrict the race itself to use race-restricted xenotypes and genes (the baseliner being the only unrestricted xenotype that is)
Lance Axiom 21 Apr @ 10:05am 
still perhaps for the people that find it less amusing it may be useful to have settings that disable certain xenotypes from the bolds.
Lance Axiom 21 Apr @ 10:03am 
fair but i do in fact have a highmate pawnbold now and they look kinda goofy, cat tail and ears on a kobold looks silly but kinda adorable too.