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Basically, pawnbolds and har races are not genetically modified humans, they are their own thing
I know one can do egg pregnancy with base game, but they would work like chickens
I do not override the baseliner xenotype. That xenotype doesn't mean human, it just means they were not gene altered. So if you see a kobold, they are going to be baseliner, unless you add genes to them. Same way you can have an impid kobold, you can have a baseliner kobold.
I do plan on updating it, I am waiting until everything gets a bit more stable for the rest of my stuff
@augustusl undefined kobold childhood? I don't do custom childhood, no idea why that's happening
Without it, they put on infinite apparel like face masks
I'm getting an error log when loading this mod with Biotech enabled, saying it has an XML error of undefined kobold childhood. Any way to possibly fix this?
I found that pawnbold faction's trader team's trader is Tribal_Trader, not Pawnbold_Trader.
Please fix it
Time to commit war crimes with my lil kobold fellas
hope it works for you too
I've disabled all other mods except Pawnbold race & HAR and im still getting the same issue. I then disabled Biotech too- and am still getting the same issue sadly
Maybe the workshop version is borked? I have to check
I will check when I have time
that they are weaker than expected, makes it even better
I made the babies and children look right, but I did not mess with anything else. From what I know, babies in biotech are always the mother's pawnkind, so no idea what happened in yours
Like any time they're on the screen at all, frames dip a bit. If there's more than 1, frames dip a *lot*