Avorion

Avorion

85 ratings
[2.0] - (SDK) System Upgrade - Specialized Mainframes
   
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File Size
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66.725 KB
24 May, 2020 @ 2:25pm
29 Jul, 2023 @ 9:06pm
9 Change Notes ( view )

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[2.0] - (SDK) System Upgrade - Specialized Mainframes

In 2 collections by SDK
SDK's Collection Of Awesome Stuff
49 items
SDK's Expanded System Upgrades
24 items
Description
                                                If You Enjoy This Mod:
                                                            
Description:
This Mod adds Mainframe System Upgrades that will allow players to highly specialized their ships when permanently installed.

These Mainframes are designed to fill the gap the game has to finely tune and highly specialized ships and stations. When installed these mainframes will provide a large bonus based on other systems installed on your ship. Currently designing new Mainframes, your feedback and suggestions are welcomed. Please join the discord at the bottom to contribute.

New Upgrade Look:
The Vanilla upgrades were kinda confusing and didn't help the users understand what was going to happen when you installed them. I've color-coded the stats on the Upgrade to make it easier to ID what is a bonus and what is a negative effect. These mechanics are the same as the default game modules I’ve just added color to them.
  • Positive Perks will be listed Green.
  • Negative Perks will be listed Red.
  • Special Perks will be listed Purple.
  • Description Text will be Light Blue and White.

Mainframe List:
  • Combat Mainframe: Focused on providing armed turrets and related perks.
  • Industrial Mainframe: Focused on providing unarmed turrets and related perks.

Compatible Mods:
This is a list of mods I intend to keep my mods compatible with. It does not mean they will not work with other mods, just that I've made extra effort to make mine work with theirs.

Updates:
1.0.4:
-- Added new Industrial Mainframe
-- Reworked the Visuals of All Mainframes
-- Buffed the Perks and Standard Bonuses on all Mainframes
-- Added Compatability for the Auto Research Mod.

Discord: Avorion Community Developers (Click To Join)
[discord.gg]
Join the discord to provide feedback, suggestions, or to report bugs. - Shadow Doctor K
29 Comments
Garvony 2 Feb @ 5:22pm 
As of today, when I have this mod loaded, I'm getting a lot of blank subsystems showing in my Equipment docks. either with our without the icon, but not system info and no cost.
Demi 17 Jan @ 5:56am 
This mod is still working as of today.
Enlonwhite 9 Oct, 2024 @ 4:09am 
Mainframes that specialize in specific weapons would be nice, I find that Chainguns are actually pretty cool, until you realize the max range is about 8km.....6km average max.
So one that added say 2km to 4km to chainguns. (maybe some faster tracking)
extra auto slots, and
if possible cuts in half the armed slots used for chainguns?

Just throwing ideas out. I could think of about 4 other special weapon focus Mainframes, and a few damage type ones (maybe have the damage type ones be a seperate unique so we have them with special weapon type ones at the same time.)
Roll Fizzlebeef 24 Aug, 2024 @ 9:53am 
I can't figure out what Automatic Target Support means or is supposed to do.
kisel404 14 Jun, 2024 @ 4:47pm 
is this mod still working?
KLS 10 Jan, 2024 @ 4:35am 
is this mod still working?
Melfely 9 Aug, 2022 @ 6:49pm 
Has this mod been updated to work with the Rift DLC?
jivaii 24 Dec, 2021 @ 3:45pm 
I'd like to alter the settings on the mod, mainly to adjust the amount of power needed. I'd like to make the Legendary be 200 GW, and the exotic to 100 GW. Mainly looking at trying to balance a bit for my server.
Travis 15 Oct, 2021 @ 2:29pm 
I strongly agree with Eiskil's comment. The mainframe specializations for Industrial/unarmed turrets, and Military/armed turrets are nice, but what about carriers? Having similar specializations for carriers would be extremely desirable for me. I don't know about others' playstyles, but for me, as soon as I reach Trinium I begin converting my entire fleet to carriers...turrets become secondary to fighters. Similar bonuses to number of fighter squadrons, fighter production, etc. would be wonderful. They can also still be focused on harvesting (civilian) fighters, vs. military (armed) fighters, as I also do this with my carriers (try to specialize them to be either harvesting/civilian carriers, or armed combat carriers).
SDK  [author] 18 Sep, 2021 @ 9:11am 
@JaQ, I'll see if I can clear up the description to make it easier to understand. I'm glad you're enjoying it and thank you for the feedback.

@Bischop, I'll take a look at the calulations.