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So one that added say 2km to 4km to chainguns. (maybe some faster tracking)
extra auto slots, and
if possible cuts in half the armed slots used for chainguns?
Just throwing ideas out. I could think of about 4 other special weapon focus Mainframes, and a few damage type ones (maybe have the damage type ones be a seperate unique so we have them with special weapon type ones at the same time.)
@Bischop, I'll take a look at the calulations.
And HOLY COW how many turrets it gives! With just 2 modules (Exotic mainframe and Exceptional TCS) I get 48 Unarmed turrets 40 auto and 11 Defensive at a hefty but managable cost of 76 GW on a 10 slot ship. One can build a massive multipurpose dreadnought that actually works as early as Trinium sectrors.
ps - eng isn't my native lengv :3
For Late game "Ancient Technology (Updated)" also has a rare system (Aegis Something Something) that doubles the amount of turrets your ship can have, however that one is truly late game due to Energy requirements in the Terrawatts.
Does not seem to work
- The Volume based bonus does not seem to work at all. e.g. If I use a "rare" Mainframe all I get is the bonus for the slotcount.
- Only an "M-TCS" is supported for the "Armed TCS Multiplier" but the "A-TCS" (which adds armed and unarmed hardpoints) should be aswell. The same is true for the Civilian Version of the Mainframe (does not support the "A-TCS" version either, only the "C-TCS")
Hi, I want to translate your mods. But finding words which need to be translated is difficult.
Can you set a "template.pot" file?
Yeah, your every mod.