Barotrauma

Barotrauma

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XanMonsters Creature Pack
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22.689 MB
24 May, 2020 @ 2:36pm
13 Mar, 2021 @ 6:20pm
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XanMonsters Creature Pack

In 1 collection by Texas Instruments' ADS1299
Xanotrauma
3 items
Description
Note:
if you're using an addon that overrides location types like ITA, watch out for the load order, as the new location of this pack doesn't spawn if its being overriden by another addon, so make sure using the console(F3) that the overrides happen BEFORE the game loads the locations from this addon
https://imgur.com/a/VpK3MyO
The mod adds:
Husk Crablets
-They come in three versions,Helmet,Crawler,and Hammerhead Spawn,they all are fragile but agile,they can lacerate your legs,
-They are able to infect you with Husk only if they can reach your head,however if they get the occasion to do so,like if you have been paralysed or incapacitated,you will get infected with an already pretty advanced stage of infection and a paralysant,fortunately,they're extremely easy to dispatch ,even with basic tools like wrenches and screwdrivers.
-after they infect your head,they will generally try to avoid you,but they still will attack uninfected humans.
There is a jumplet version capable of jumping
-to spawn them with the console use :-crawlercrablet -helmetcrablet -huskhammerspawn
Husk broodmother
A husked hammerhead matriarch that upon death releases Hammerhead Spawn Crablets,That's about it.
-to spawn it with the console use :-huskbroodmother
Husk Slasher
A human husk with a Blade instead of an Arm,faster than a regular husk and capable of doing more damage to both you and your sub
-when it dies its head will pop and become a Helmet Crablet, this can be prevented by damaging its head enough before death
-has a flashlight in the torso to better distinguish it from normal and less dangerous husks
-to spawn it with the console use :-huskslasher
Paralyser + infector
Incapable of spreading the husk infection,the paralyser instead relies on giving a high dose of paralyzant to whoever gets too close,
-once it dies, the sack on it's back will explode,releasing The Infector,similar to a Crablet but much more resistant ,and capable of infecting without the need to reach the head of the possible host,While also being capable of injecting a small paralysant to anyone who threatens it
-to spawn them with the console use :-paralyser or huskinfector
Husk Juggernaut

Bigger,Faster and stronger than all other forms,the juggernaut can take quite a bit of punishment,while still being extremely fast,a single punch is enough to knock you down on the ground for a few moments;the Shotgun is the most ideal weapon to stop this foe whle it charges at you,but the best countermeasure is simply killing it before it can enter the submarine.
-to spawn it with the console use :-juggernaut
Coelanth bootleg remake
i remade the coelanth using the concept art provided by the developers;it can't inject gas like the concept art showed,so instead the tentacles have a powerful paralysant,so while it's a negligible threat to any submarine with a competent crew;for a small diver team,it can easily be their demise.This is a temporary addition,when the official remake comes around i'll either remove it or turn it into something else.
-to spawn it with the console use :-coelanthre
Endworm bootleg remake
like the one above,i remade it using the official concept art,it's about as wide as the original one and it's exclusive mission comes back too,this doesn't replace the original endworm and it's a different creature,this has been done to ensure compatibility with Into The Abyss.The mission is the only way the endoworm can spawn and it can only occur when traveling from any abitated outpost/colony to a Lair/breeding grounds.It takes less damage in the armored upperpart,and it takes more damage from the soft underbelly,however shooting it in the mouth provides the highest damage multiplier(3x).
This is a temporary addition,when the official remake comes around i'll either remove it or turn it into something else.
-to spawn it with the console use :-endwormre
Carrier Reimplementation
Reimplements the Carrier,not only does its mission come back too,but now it can also spawn during regular gameplay,but only on the higher difficulties.The mission has a pretty low Reward,but The carrier's body can be looted for Calyxanide and Husk eggs!
-to spawn it with the console use :-carrier
Carrier Leviathan
A Carrier big as your usual medium-sized submarine,smaller than an endworm,but considerably bigger than a charybdis,can only spawn during its own special mission,where you'll also have to deal with the "crew";very high reward in case of completion.
-The mission can be found in every location,but with a very low chance,but in the Husked Grounds Location is Much more common
-to spawn it with the console use :-carrierleviathan
Husk Bomber
-A husk that detonates on death,will try to sacrifice itself to open holes in the sub for the other husks to use;
-in case a entrance is avaible it will try to board the sub;in that case killing it coulb be very detrimental as explosions become much stronger when they're not in the water,so using stuns and paralysants and ejecting it are the best course of action; as a single well placed internal explosion could potentially disable the submarine .
-to spawn it with the console use :-bomber
Husk Brood Emperor and Husked Grounds
- A Husked Endworm,has a bit less health than the normal Endowrm,but Capable of using giant stingers to puncture the submarine,can only spawn with it exclusive mission in the Husked Grounds,where it will be escorted by several Husk Lifeforms. HUGE reward in case of completion. I'll remake this creature when the official endworm comes around
-to spawn it with the console use :-huskbroodemperor

-The Husked Grounds is a new rare location that progressively gets more common the closer you are to the center, in here you will find most exclusive missions of this mod.


Special Thanks
To DECAFBAD for having helped me tune the addon for Linux!


Leave your feedback,Issues and suggestions below! Thanks!
Popular Discussions View All (2)
35
22 Sep, 2021 @ 6:06pm
General issues and crash reports Thread
Texas Instruments' ADS1299
1
18 Jan, 2021 @ 4:23am
- xan monsters one - questions suggestions and monster lore.
Minx
126 Comments
SEVEN GOON SESH 10 Jun @ 6:44pm 
guys please, use the barotrumatic creature pack...this guy's work is in it
Ruggedgolem 8 May @ 3:32am 
Keep getting errors when this mod is enabled. Pretty sure none of the monsters are showing up.
TheFloss 13 Mar @ 2:06pm 
bro is this abandoned? i want to play this with barotraumatic but i dont know if this works fine
Midnight 28 Aug, 2024 @ 7:36am 
abandoned?
works fine with Dinamic Europa?
Is there a balance in the reward or is there too much?
XX_Swaglord420_XX 24 Apr, 2023 @ 3:59am 
any plans for an update, this mod is so good.
RelatedTomato78 19 Jan, 2023 @ 2:04pm 
Console commands please.
J 6 Jan, 2023 @ 3:51pm 
up
< blank > 28 Sep, 2022 @ 8:54pm 
Hey I really love the mod!
I really appreciate the hard work you put into this and it def shows!
I do have a issue with like 1/3 of the monsters not loading in but the ones that do are so much fun to fight! The Juggernaut is a serious "oh shit oh fuck" moment and its always a blast to fight, we usually have to leave whatever structure its in and bombard it until we hit it, the husk monsters are an absolute nightmare both in looks and capabilities, it adds so much hazard to any husk situation.
Yeyith 1 Jun, 2022 @ 8:59am 
Currently breaks the game pls fix
un.hunt 28 May, 2022 @ 10:37am 
Attention!!! If you read this, know that currently, 28.05.2022, this mod may break any company it is in, because Husked Grounds location is bugged and hardlocks you, making unable to dock to any station. Waiting until that gets fixed by someone, cause author seems to be dead.