Barotrauma

Barotrauma

XanMonsters Creature Pack
126 Comments
SEVEN GOON SESH 10 Jun @ 6:44pm 
guys please, use the barotrumatic creature pack...this guy's work is in it
Ruggedgolem 8 May @ 3:32am 
Keep getting errors when this mod is enabled. Pretty sure none of the monsters are showing up.
TheFloss 13 Mar @ 2:06pm 
bro is this abandoned? i want to play this with barotraumatic but i dont know if this works fine
Midnight 28 Aug, 2024 @ 7:36am 
abandoned?
works fine with Dinamic Europa?
Is there a balance in the reward or is there too much?
XX_Swaglord420_XX 24 Apr, 2023 @ 3:59am 
any plans for an update, this mod is so good.
RelatedTomato78 19 Jan, 2023 @ 2:04pm 
Console commands please.
J 6 Jan, 2023 @ 3:51pm 
up
< blank > 28 Sep, 2022 @ 8:54pm 
Hey I really love the mod!
I really appreciate the hard work you put into this and it def shows!
I do have a issue with like 1/3 of the monsters not loading in but the ones that do are so much fun to fight! The Juggernaut is a serious "oh shit oh fuck" moment and its always a blast to fight, we usually have to leave whatever structure its in and bombard it until we hit it, the husk monsters are an absolute nightmare both in looks and capabilities, it adds so much hazard to any husk situation.
Yeyith 1 Jun, 2022 @ 8:59am 
Currently breaks the game pls fix
un.hunt 28 May, 2022 @ 10:37am 
Attention!!! If you read this, know that currently, 28.05.2022, this mod may break any company it is in, because Husked Grounds location is bugged and hardlocks you, making unable to dock to any station. Waiting until that gets fixed by someone, cause author seems to be dead.
Meeps 24 May, 2022 @ 11:14pm 
Hopefully this gets picked up by someone seems like the mod creator last posted in here bout Jan 2021 last time. Great mod but in urgent need of a update with all the big patches past year so far.
DMasti 8 May, 2022 @ 11:24am 
update please, visiting husked grounds hardlocks you in the mission and you cant progress anymore
zang 6 May, 2022 @ 1:58am 
Update for urban expanse?
Refutablespark 28 Mar, 2022 @ 10:48am 
is compatible with with husk+?
Хач Хохмач 2 1 Jan, 2022 @ 12:53pm 
Great mod
Ian 4 Dec, 2021 @ 11:33am 
I have seen that
Spinecone 30 Nov, 2021 @ 8:54am 
This mod seems to have a missing sound file that causes the game not to generate fractal guardians, has anyone else seen that?
diamondboy121 8 Nov, 2021 @ 4:19am 
its the flood from halo what the husk needed
Brianna The Brave 7 Oct, 2021 @ 8:26am 
Hey, this mod and the other Xan mods are super cool! I hope you find the motivation to work on them and update them! I'd love to use them in my next playthrough once the character update comes out :D
CUCUMBER_COW 1 Sep, 2021 @ 7:33am 
anyone know whether this mod is compatible with the improved husks mod?
Frey 20 Aug, 2021 @ 11:04am 
How do you force this mod to override ITA in order to spawn the Husk Grounds? I've tried putting this mod above and below ITA but nothing has changed.
Zeltrax 18 Aug, 2021 @ 1:50am 
Is this mod abandoned?
DyingWhisper 5 Aug, 2021 @ 3:26pm 
massive lag in MP
Xiivait 3 Jul, 2021 @ 8:35am 
Hello, can you put a screen of the loadorder with ITA in the mod description please?
Luzpo 28 Jun, 2021 @ 6:20am 
Everyone if are looking towards playing xanmonsters1/2 download the XanmonsterITA patch it still works even though it hasn't been updated for like 4 months its still work until now
C.C. 27 Jun, 2021 @ 11:22pm 
what is the correct load order with ITA and other monster mod?
is this picture correct?
https://imgur.com/a/VpK3MyO
1v0 27 Jun, 2021 @ 2:33pm 
Will both XanMonsters packs (1+2) be updated ? For now it makes ppl disconnect(everyone but the host) in multiplayer. (atleast for me)
Luzpo 25 Jun, 2021 @ 10:29am 
@Kanosint wait what? i thought the patch for ITA of this mod is outdated and the time i tried the load order with this mod + ita i didnt see like any of the mod creature spawning in only husked ground.
Kanosint 21 Jun, 2021 @ 10:37am 
Heya, loving the mod, the added variety is great, especially with ITA!
Brianna The Brave 1 Jun, 2021 @ 12:21pm 
Looking deeper into it, there is an exception on the changing of the HuskedGrounds location (transition to normal type, right?) which seems to be causing either CTD or hang for SP, or Desync for MP.
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void ChangeLocationType(Barotrauma.Location, Barotrauma.LocationTypeChange)
Stack trace:
at Barotrauma.Map.ChangeLocationType(Location location, LocationTypeChange change) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 979
at Barotrauma.Map.ProgressLocationTypeChanges(Location location) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 907
at Barotrauma.Map.ProgressWorld() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 844
at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 435
lim h -> 0 (f(x+h) - f(x))/h 24 May, 2021 @ 6:53pm 
How can i spawn this monsters in campaign?
Veteran Stalker Ryoma 24 May, 2021 @ 6:42am 
yeah, so, playing this in mp, went through husked grounds, docked with station, nothing happened and every player and ai started dessyncing and teleporting around, something needs to be fixed here cause it a fun mod to use with the other 2
RegalBeagle 22 May, 2021 @ 9:47am 
Is this Mod working with latest Version? v0.13.3.11
REGISTRATOR GOVNA 13 May, 2021 @ 1:41pm 
Playing in MP, after trawel trough husk grounds we cant travel to any locations, just stuck/ruined on destination pick screen & nothing happen. Whole company ruined in great sea? nice
Operator 28 Apr, 2021 @ 4:13am 
seems this mod might be causing a level generation crash right now.
Leonidas 24 Apr, 2021 @ 8:04pm 
You might regret asking for more threatening monsters. Charybdis and Endworm are now over the top a bit!
MG/Zoltan 22 Apr, 2021 @ 9:07pm 
Spawnrates do seem to be slightly bumped up- Though my biggest complaint/concern is mudbouncers (and other very large creatures) spawning pretty much directly adjacent to spawn- Immediately. A bit of an issue to still be loading in and being sent to the bottom of the ocean by a bouncer. Also, your mod's Chary (now out of date I suppose) doesn't really seem to be capable of much more than just pushing the sub around- Not very threatening I must say.
Dervantar 24 Mar, 2021 @ 9:10am 
After playing a few days i take my conclusion back. Spawn rates are normal, i just got very unlucky with a mudbouncer + his raptor guard.
Dervantar 18 Mar, 2021 @ 5:17pm 
Can confirm. Monster spawn even at 1% is serious business. Got 5 Raptors in the first mission.
Spear 13 Mar, 2021 @ 9:30am 
As Scumbot Prime asked, are the spawn rates affected by this mod? Our group has been encountering large groups of 5+ Mudraptors, Threshers, or Husks in the first area of a new campaign, making it pretty much impossible for us to survive. Our other mods are GunLights, Shipwrecks & Beacons extended, EK Armoury and both of your creature packs.
Jarle 12 Feb, 2021 @ 12:45pm 
Can you maybe -rep my profile? xd
VelxraTV 11 Feb, 2021 @ 1:16pm 
looking forward to seeing this updated
Erect Planet 10 Feb, 2021 @ 5:13pm 
great mod, i use all 3 xan monsters and robots in my campaigns when im not using ITA. cant wait until you get a patch out for it, itll be a blast. great monster packs most stable and compatible compared to all other monster packs ive tried.
Scumbot Prime 23 Jan, 2021 @ 2:51pm 
my friends threw ita OUT DOES XAN MONSTERS AFFECT THE SPAWN Rate of all other monsters
Texas Instruments' ADS1299  [author] 21 Jan, 2021 @ 4:26pm 
Currently there are compatibility issues between xan monsters and ITA, im working on a compatibility patch, but im still in a busy with irl stuff so i cant tell exactly when it will be done, coincidentally if you post the red texts and crash logs in the general issues thread i might be able to complete it sooner
Scumbot Prime 21 Jan, 2021 @ 4:02pm 
i have trouble running this mod with ita, it gives alot of red text on crashin, and you explained that its something about the mod list order but i dont undertstand how you mean and how to properly order it
Bucketsmith 18 Jan, 2021 @ 4:44am 
Oh yes I had that when I made a collection, too. Thanks for letting me know!
Texas Instruments' ADS1299  [author] 17 Jan, 2021 @ 4:29pm 
I had to accept the new steam workshop agreement because i updated it, it should be back online now
Bucketsmith 17 Jan, 2021 @ 4:27pm 
What happened to XanRobots? I got a notification that there was a message, but the item is gone or hidden? Can't even see what the message was.
Blaize 14 Jan, 2021 @ 7:33am 
okay thanks you