XCOM: Chimera Squad

XCOM: Chimera Squad

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Personal Shields
   
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26 May, 2020 @ 1:37pm
27 May, 2020 @ 10:20am
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Personal Shields

Description
Adds Personal Shield and Advanced Personal Shield research items

Personal shields are equipable grenade gear that work in similar fashion to Kinetic Screen or Motile Inducer with mechanical effect similar to Progeny shield pylon effect - they add temporary extra HP stacked on top of units base HP.
This opens up tactical ability of bracing for damage in advance for a short time. Effects of the shield can be stacked multiple times allowing for brief periods of high damage soaking capabilities.

Core concept is to offer alternative to Medikits or Kinetic Screens which falls in the middle, giving slightly more health than Medikits or Nanomedikits do with the caveat of it being temporary which in turn is balanced with the effect being applied separately to unit current health allowing preparation for future damage much like Kinetic Screen.
Counter balancing against Kinetic Screen relies on the fact that single application might not soak entire damage, however unlike Kinetic Screen, multiple instances of Personal Shield can be applied on a single unit at the same time giving them brief near-invulnerability at the cost of forcing more than 1 unit to carry the item.

There is also a breach variant that grants bonus 6HP for all units at given breach point during the breach.

If you have installed the mod before MT Burst Shield was added, you can refresh the research list via RefreshResearch console command.

Added research:
Personal Shield
  • Requirement: Improved Medikits research
  • Cost: 25 Elerium
  • Base research time: 3 Turns

Advanced Personal Shield
  • Requirement: Personal Shield research
  • Cost: 65 Elerium
  • Base research time: 6 Turns

Multi Target Burst Shield
  • Requirement: Personal Shield research
  • Cost: 40 Elerium
  • Base research time: 4 Turns

Added items:
Personal Shield
  • Requirement: Personal Shield research
  • Cost: 40 Credits
  • Effect: +4 extra HP for 3 turns

Advanced Personal Shield
  • Requirement: Advanced Personal Shield research
  • Cost: 80 Credits
  • Effect: +7 extra HP for 3 turns

MT Burst Shield
  • Requirement: Multi Target Burst Shield research
  • Cost: 60 Credits
  • Effect: +6 extra HP for all units during breach
Popular Discussions View All (1)
0
19 Dec, 2021 @ 6:56pm
KOREAN Localization
Brain_is_Back
8 Comments
Brain_is_Back 19 Dec, 2021 @ 6:56pm 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1naGn36j2eqaqSfu83vd02wcsycG3hdWQ/view?usp=sharing
SkacikPL  [author] 2 Jun, 2020 @ 2:42pm 
Blue health is temporary health, you can see it working that way in progeny final mission where pylons give them shields, which are in practice temporary health.
FreeFormSage 2 Jun, 2020 @ 1:55pm 
What are those blue pips for enemies? If yellow pips are armor, and flashing health chunks are temporary health, what are those blue pips? I haven't found a single description anywhere.
SkacikPL  [author] 29 May, 2020 @ 4:38pm 
It's always blue color. For enemies it's easy to spot because base HP is red and temp HP is red but for player units both base and temp HP are blue.
José 29 May, 2020 @ 4:21pm 
Please tell me the temp HP is a different color to the regular HP, and not the shield HP of X2
SkacikPL  [author] 27 May, 2020 @ 10:28am 
Added a variant of the item applicable for Breach phase, if someone had the mod installed and already completed prior 2 researches, research list can be refreshed with RefreshResearch console command.
Shitdivers 26 May, 2020 @ 10:57pm 
This is a pretty good and balanced equipment mod.
FreeFormSage 26 May, 2020 @ 10:19pm 
Love your description. The core concept and balancing points are most welcome and show you've given this thought. /sub will apply