Total War: WARHAMMER II

Total War: WARHAMMER II

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Military Buildings add to Garrisons (Updated for the Twisted and the Twilight)
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Tags: mod, Campaign
File Size
Posted
Updated
457.625 KB
27 May, 2020 @ 4:10pm
24 Jul, 2021 @ 5:00am
4 Change Notes ( view )

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Military Buildings add to Garrisons (Updated for the Twisted and the Twilight)

Description
This mod was originally created by Nanu and with his/her permission I have taken over responsibility of keeping it up to date.

Short Description:
The purpose of this mod is to have all military buildings add additional units to their garrison to better defend themselves.

Changes:
The mod has gone through some changes since it was last updated by Nanu. I have added, removed and changed units from many buildings, the reason is to give them more consistency.

- All military buildings have a minimum of 1 unit and a maximum of 3.

- Several unique land marks now also add to garrisons, some of these add more than the 3 limit max other military buildings have.

- All Tier 1 military buildings add 2 units to the garrison.

- Almost all tier 2 buildings add 2 units to garrisons except for barracks (or equivalent) which add 3 units to the garrison.

- Each of the 3 garrisons of Defenders of the Great Plan have also been reinforced

- I've replaced units so that if you don't have all the DLCs your buildings should still have units in them *hopefully*

Ultimately, I don't claim that any of the changes made make the game more balanced, but only that they make sense to me.

A few things to note;

-The mod affects both the player and the AI

- It affects all factions except horde factions (Beastmen, Chaos Warriors and Naki the Wanderer)

-The building provide units of their own tier to the garrison.

- This is game save compatible.

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If you feel that this mod makes the garrisons too overpowered please checkout CaptainSnafu's or PierceBuster's version of this same mod;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2127968574

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355188205
105 Comments
The Lord Of Lmao 5 Oct, 2022 @ 7:47pm 
I narrowed it down it was a different garrison mod that adds more units. Was outdated too, my fault lol. Subbed to the wrong one xD
HARBiNG3R  [author] 5 Oct, 2022 @ 6:08pm 
I've never encountered any issues like what you are describing, this mod is a lot more simple.
The Lord Of Lmao 3 Oct, 2022 @ 8:40pm 
Will this mod cause heroes to appear on top of the towns stopping armies from attacking? The other version causes this and breaks the game especially when playing Empire.
Fabian Kruse 26 Aug, 2022 @ 4:44pm 
i miss this mod for wh3 so damn much. other garrison mods are not at all that good. this one really did the trick!
TTV.Inquisitor_Machina 9 Jul, 2022 @ 8:30pm 
@HARBiNG3R. Please consider it, This mod makes sieges so much more.... managable
piercebuster 9 Jul, 2022 @ 6:39pm 
I'm in a similar boat. I've been waiting for Immortal Empires to play WH3.
HARBiNG3R  [author] 9 Jul, 2022 @ 11:32am 
@Machina, I had figured PierceBuster was going to continue with his wonderful mod into HW3 but I guess they are not maintaining it anymore. I haven't decided yet if I want to do it, may be once I play Immortal Empires I change my mind.
TTV.Inquisitor_Machina 26 Jun, 2022 @ 9:26pm 
Will you be bringing this over to TW3?
piercebuster 2 Aug, 2021 @ 5:29pm 
@pgbojko If you use a lot of custom factions, you may want to try my successor to this mod (Harbing3r linked to it above.) I have submods for Cataph's and a dozen others.

You can keep using this one, too, if you want. This mod has no conflict with those factions, but they aren't supported, so they'll have weaker garrisons than the official races.
HARBiNG3R  [author] 2 Aug, 2021 @ 4:55pm 
I dont use those mods so I am not sure, try it.