Total War: WARHAMMER II

Total War: WARHAMMER II

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Garrisons Recruitment
   
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Tags: mod, Campaign
File Size
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423.232 KB
12 Jun, 2020 @ 6:29am
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Garrisons Recruitment

In 1 collection by CaptainSnafu
全战战锤作品 Snafu's WarHammer
19 items
Description
Credit and Incompatibility
This mod is based on Nabu and HARBiNG3R 's mod :
Military Buildings add to Garrisons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111089058

I use it as template ( Because i am so lazy and their works are great) .Thanks them both !!
You can consider this mod as a LITE version of their mod. Their mod is great but i think it's overpowered.
This mod is incompatible with the original mod, don't use them together.
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What is this mod ?
The military recruitment buildings also provide garrisons.
When the enemies attacks the city, the soldiers who are waiting for recruitment in the barracks, will not just wait for death, they always fight together with the city garrisons.

If max building level of the building chain <=2
level 1 building provides 1 unit
level 2 building provides 2 unit

If max building level of the building chain >2
level 2 building provides 1 unit
level 3~4 building provides 2 units
level 5 building provides 3 units

If the building is the monster or the war machine building ,then it provides less units.

According to the rule, the factions who have longer building chains (with higher max building level) will get more garrisons than the short one. I think it's fair because they spend more money and time to upgrade their buildings, they deserve better garrisons.

The buildings will provide lower tier garrisons because they are still in the training to next level. For example, level 3 barrack will provide units which can be recruited in level 2 barrack.

The most basic buildings (like level 1 barrack) will not provide any garrison because they have not enough resources to train more soldiers to wait for orders, and the soldiers in the buildings are all just rookies.

The Top tiers units will not be provided. Because they are so rare and elite, they won't be wasted to just wander in cities. For example, you won't get tanks or dragons garrisons.

Why is this Rule?
I try to make the garrisons NOT too powerful. Because if this mod provides too much and too strong garrisons, once you finish building the cities, you can just leave far far away and don't even need to move your armies back to defend your homeland.

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Patch:
If you are using Southern Realms, please use this patch mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2128098907

If you find any bugs or anything not balanced, please tell me your ideas.
14 Comments
Alan 15 Jul, 2022 @ 10:00am 
. CyberPunk was jink.... Talk about shallow
radoslawzal 6 Apr, 2021 @ 8:35am 
cyberpunk is most overhyped game ever, crap not worth any words more

greetings xd
CaptainSnafu  [author] 18 Dec, 2020 @ 12:56am 
i don't even play this game anymore. CyberPunk 2077 is awesome.
888 17 Dec, 2020 @ 2:06pm 
Would it be in your mind to make this mod compatible with "Sigmar's Heirs, an Empire Overhaul"
CaptainSnafu  [author] 5 Oct, 2020 @ 10:26pm 
It should.
Hammond 5 Oct, 2020 @ 12:35pm 
does this mod work with other garisson mods?
Wolfy 15 Jun, 2020 @ 12:33am 
We answered both at the same time. Thank you
Wolfy 15 Jun, 2020 @ 12:26am 
I understand that 20 is 20, I am asking what happens when you produce more than 20 due to the usage of this mod, in the case you have a city full of military builidings.
CaptainSnafu  [author] 15 Jun, 2020 @ 12:26am 
In general, stronger units will have higher priority for showing up.
CaptainSnafu  [author] 15 Jun, 2020 @ 12:22am 
20 is 20, you can not break the limitation no matter how many you add to them. I made the mod for balance, if you want more and more garrison, you may want to use the original mod (not this lite version)