RimWorld

RimWorld

31 ratings
Rock Crates Revived
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
407.551 KB
28 May, 2020 @ 3:53pm
6 Aug, 2022 @ 7:30pm
7 Change Notes ( view )

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Rock Crates Revived

Description
This mod makes storing, transporting, trading and using stone chunks easier with a crating system. A total of 3 new rock traders are added, that specifically buy and sell chunks.

Compatibility:
- Placeable anywhere in your mod list below core.
- Plays nice with existing save files, there should be no issues installing. Uninstall at your own risk, recommended you remove all rock crates and merchants from your save before uninstalling.

Has been made compatible with:
> The Rock Trade --- The original mod by EarthyTurtle. Highly recommended
> Let's Trade! [1.0] --- Updates Stellar Miners to sell crates of Stone Chunks


Mod originally made by EarthyTurtle. This was modified and uploaded with permission. I am the current maintainer so please direct any questions to me
23 Comments
deadlypandaghost  [author] 1 Dec, 2022 @ 7:31pm 
Probably just going to add a warning to make sure people add it to the mod load order.
Big Head Zach 30 Nov, 2022 @ 8:49pm 
My guess here is if there's no harm in doing so (other than ruining existing saves), changing the name of the abstract thingdef class to something else avoids the conflict and keeps your rock crates as resource items.
Big Head Zach 30 Nov, 2022 @ 6:38am 
Confirmed - if Vanilla Factions Expanded: Ancients loads after RCR, it uses RCR's CrateBase which means it's expected to provide properties for a Resource rather than a Building, so things like Smeltable & Haulable go unfulfilled, and its attempt to define fillPercent and Cover are inappropriate for Resources.
Big Head Zach 30 Nov, 2022 @ 6:33am 
Ancients. Also, I think I'm seeing something of a conflict (not a modder specifically, just a software dev) with Worthless Junk (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574022829) which also defines a CrateBase abstract but parented under Buildings (in attempt to make junk leave materials when it's destroyed). The load order seems to determine whether I get the errors or not, but figured if there's two different mods declaring a CrateBase that things might get weird anyway.
deadlypandaghost  [author] 29 Nov, 2022 @ 3:48pm 
Which mod specifically has crates? I only use their animal mods
Big Head Zach 29 Nov, 2022 @ 8:22am 
Also, not sure if this is specific to this mod but RW complains about items being smeltable but having no smelt outputs, being haulable but having no weight, etc. These seem to be applied to crates from Vanllla Expanded mods that this mod might be accidentally patching?
deadlypandaghost  [author] 28 Nov, 2022 @ 4:52pm 
Alright will take a look
Big Head Zach 27 Nov, 2022 @ 7:50pm 
I think 1.4 doesn't like that the Rock Trader has a short-tag for StockGenerator_Art

Could not find type named StockGenerator_Art from node <li Class="StockGenerator_Art" />
deadlypandaghost  [author] 28 Oct, 2022 @ 9:45am 
Probably works. Ping me if it doesn't and I can update it this weekend.
[GER] Zangetsu 28 Oct, 2022 @ 2:13am 
Does this mod work on 1.4 and / or will it get an update?