RimWorld

RimWorld

Rock Crates Revived
23 Comments
deadlypandaghost  [author] 1 Dec, 2022 @ 7:31pm 
Probably just going to add a warning to make sure people add it to the mod load order.
Big Head Zach 30 Nov, 2022 @ 8:49pm 
My guess here is if there's no harm in doing so (other than ruining existing saves), changing the name of the abstract thingdef class to something else avoids the conflict and keeps your rock crates as resource items.
Big Head Zach 30 Nov, 2022 @ 6:38am 
Confirmed - if Vanilla Factions Expanded: Ancients loads after RCR, it uses RCR's CrateBase which means it's expected to provide properties for a Resource rather than a Building, so things like Smeltable & Haulable go unfulfilled, and its attempt to define fillPercent and Cover are inappropriate for Resources.
Big Head Zach 30 Nov, 2022 @ 6:33am 
Ancients. Also, I think I'm seeing something of a conflict (not a modder specifically, just a software dev) with Worthless Junk (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574022829) which also defines a CrateBase abstract but parented under Buildings (in attempt to make junk leave materials when it's destroyed). The load order seems to determine whether I get the errors or not, but figured if there's two different mods declaring a CrateBase that things might get weird anyway.
deadlypandaghost  [author] 29 Nov, 2022 @ 3:48pm 
Which mod specifically has crates? I only use their animal mods
Big Head Zach 29 Nov, 2022 @ 8:22am 
Also, not sure if this is specific to this mod but RW complains about items being smeltable but having no smelt outputs, being haulable but having no weight, etc. These seem to be applied to crates from Vanllla Expanded mods that this mod might be accidentally patching?
deadlypandaghost  [author] 28 Nov, 2022 @ 4:52pm 
Alright will take a look
Big Head Zach 27 Nov, 2022 @ 7:50pm 
I think 1.4 doesn't like that the Rock Trader has a short-tag for StockGenerator_Art

Could not find type named StockGenerator_Art from node <li Class="StockGenerator_Art" />
deadlypandaghost  [author] 28 Oct, 2022 @ 9:45am 
Probably works. Ping me if it doesn't and I can update it this weekend.
[GER] Zangetsu 28 Oct, 2022 @ 2:13am 
Does this mod work on 1.4 and / or will it get an update?
deadlypandaghost  [author] 6 Aug, 2022 @ 7:30pm 
Error messages fixed
Azurel Morningstar 14 Jan, 2022 @ 4:12am 
:eyes::steamhappy:
deadlypandaghost  [author] 25 Nov, 2021 @ 8:15pm 
Yeah that would be great
Mlie 24 Nov, 2021 @ 4:19am 
@deadlypandaghost Got a request of updating this and saw that you had a question about generating crates for other stone-types. I have such code implemented in the Simply More Bridges-mod that could be used for this if you want it?
deadlypandaghost  [author] 10 Aug, 2021 @ 2:49pm 
Probably works for 1.3. Will check this weekend and update if necessary.
NerdCuddles 5 Aug, 2021 @ 2:42pm 
any plans for a 1.3 version or nah?
deadlypandaghost  [author] 27 Aug, 2020 @ 10:59am 
Earthyturtle and I have actually discussed doing so. Its simply not practical to do it manually and so far neither of us have found a way to auto generate crates for all stone types.
DarkSlayerEX 26 Aug, 2020 @ 7:59pm 
Were you considering adding mod support for mods that add new stones?
deadlypandaghost  [author] 3 Jun, 2020 @ 11:57am 
Probably not a bug. Crates can be packed or unpacked at a crafting spot.
DoctorKrieg 3 Jun, 2020 @ 10:28am 
Excuse me, im not sure if im doing something wrong, but ater acquiring one of these boxes or rates via trader they kind of do nothing, i cant interact with them, or haul them ouside of a dumping/hauling zone, nor can be used as a storage option so far, is this a bug?

thanks!
deadlypandaghost  [author] 29 May, 2020 @ 3:25pm 
Updated to add the packageId
deadlypandaghost  [author] 29 May, 2020 @ 2:58pm 
Thank you Turtle. Its an awesome mod
FractalTurtle 29 May, 2020 @ 9:51am 
Thank you for reviving this part of my mod Panda. As before If you find a better way of handling the system lemme know, an vice versa :).