Sid Meier's Civilization VI

Sid Meier's Civilization VI

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District Expansion: Campus
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65.819 MB
29 May, 2020 @ 2:03am
19 Aug, 2024 @ 3:14pm
26 Change Notes ( view )
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District Expansion: Campus

In 3 collections by JNR
JNR's Urban Complexity
26 items
JNR's District Expansions
13 items
JNR's Playlist (Gameplay-only)
116 items
Description
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3.

The new bonuses provide each city with a multitude of ways to earn Science. Some buildings will be better for tall play, some for wide, and some will be based on yet other things.

Establish academic institutions so glorious that your celebrities will want to bribe their children into them. And maybe also figure out how to go to space a bit easier. Wouldn't hurt, right?

Alternative download from Civ Fanatics.[forums.civfanatics.com]

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Features
  • Reworked the 3 existing buildings in Campus (see below for details). Research Lab renamed to "Institute of Technology".
  • 5 new buildings added: School, Academy, Laboratory, Liberal Arts College, and Community College (see below for details).
  • New adjacencies for Campus: Floodplains (+0.5), Water Parks (+1), Spaceports (+2)
  • Adjusted adjacencies for Observatory: +1 from Luxury resources and Plantations instead of +2 from Plantations. Helps the AI with placement and improves consistency across the map.
  • Several Great Scientists have been reworked to now grant extra science to a particular building type. Each building type has a Great Scientist it can be boosted by (see image for details).
  • Adjusted some Eurekas to include the new buildings.
  • New and reworked policies (see below for details).

Details
  • 1 - Library: +1 Science per Era since built or last repaired. Unlocks at Writing.
  • 1 - School: +1 Specialist slot and +1 Science yield for Specialists. Unlocks at Writing.
  • 2 - University: Science equal to the base (!) adjacency of this district. Unlocks at Education.
  • 2 - Academy: +1 Science per Governor Promotion in this city. Unlocks at Education.
  • 3 - Laboratory: +0.3 Science per citizen. Unlocks at Scientific Theory.
  • 3 - Liberal Arts College: +1 Science from each Great Work in this city. Unlocks at Scientific Theory.
  • 4 - Institute of Technology: +5% Science in this city, doubled if powered. Unlocks at Computers.
  • 4 - Community College: +4 Science to all cities within 6 tiles, doubled if powered. Unlocks at Computers.
  • Level 2 and 3 buildings also provide +1 Housing (dorms, fraternity housing, boarding schools, etc.).

    The Madrasa will still only replace the University but now grant the same type of Science based on adjacency instead of a flat value.

    The Navigation School now replaces the Academy. Instead of a flat bonus, it receives Science from Governor Titles just as the Academy does. All other bonuses remain the same.

Policies
  • Rationalism no longer buffs building yields by +50%/+100%, but by +1/+2 Science respectively. This change was necessary for mechanical reasons.
  • Big Science (Space Race): updates Rationalism, Science granted based on building tier.

Compatibility and Recommendations

Requires Gathering Storm and Rise & Fall. Other DLC supported but not required.

This mod is compatible with JFD's Rule with Faith, P0kiehl's Civilizations Expanded, and CIVITAS' City States Expanded (CSE). The new buildings will receive the respective bonuses.

If you want tier 4 buildings to receive bonuses from city states, you need CSE and activate the Ethiopia-style city state bonuses of that mod (via game mode option).

Compatible with any Specialists mod.

This mod is of course not compatible with other mods fundamentally changing the Campus and probably mods overhauling Great Scientists as well.

I highly recommend using this mod together with the other mods from my Urban Complexity series, especially the District Expansions.


JNR's Mod Series




158 Comments
MorningCoffee 3 Jan @ 3:57am 
@neowolf242, I have tried both mods together and they work together. Institute of Technology can product Elerium.
neowolf242 24 Dec, 2024 @ 10:32am 
Is this mod compatible with Fuzzle's Secret Societies? The Starborn Emissaries require the research lab for the Elerium Powerplant unique.
JNR  [author] 19 Dec, 2024 @ 7:18pm 
I don't know, that will depend on load order. If you test it, let me know the result!
Blink 16 Dec, 2024 @ 3:30am 
is this mod and others of this series compatible with gold deflation mod? it's a mod that changes the gold cost of base game buildings, want to know if the buildings of this mod will have the modified cost too
ChrisMartin 2 Nov, 2024 @ 1:36am 
Using Alliances Expanded by any chance?
TigermanAZ 1 Nov, 2024 @ 12:58am 
Think there might be a bug with the library buildings. After building them, I every once in a while got the "While collecting knowledge from across the world you have discovered scientific wisdom unknown to your people" eureka. This is only supposed to happen from the Great Library wonder, however, which I never built. Doing a search for "Great Library" on the map also highlights all my campuses that have libraries. Wires might be crossed between what counts as a "library" and what counts as a "Great Library."
OxTailSafu 15 Sep, 2024 @ 9:10pm 
Ah I must've gotten confused my apologies. Then my feedback is irrelevant, thanks for the clarification.
JNR  [author] 15 Sep, 2024 @ 1:25pm 
Neither has base science. The +3 you see is from a city state.
OxTailSafu 15 Sep, 2024 @ 1:20pm 
Oh wait, it looks like it *does* have a base science boost of +3 like the Laboratory. For some reason that wasn't showing when I looked at it on the civics tree. Okay it's much better than I thought then, my apologies!
OxTailSafu 15 Sep, 2024 @ 12:28pm 
Correct me if I'm wrong, but how many great works can a city typically hold? I'm still not the most experienced of course, and I *am* using the majority of your district expansions (besides the entertainment one due to fear it isn't compatible with Sukritact's Oceans). Maybe i'm just missing something?