Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Campus
158 Comments
MorningCoffee 3 Jan @ 3:57am 
@neowolf242, I have tried both mods together and they work together. Institute of Technology can product Elerium.
neowolf242 24 Dec, 2024 @ 10:32am 
Is this mod compatible with Fuzzle's Secret Societies? The Starborn Emissaries require the research lab for the Elerium Powerplant unique.
JNR  [author] 19 Dec, 2024 @ 7:18pm 
I don't know, that will depend on load order. If you test it, let me know the result!
Blink 16 Dec, 2024 @ 3:30am 
is this mod and others of this series compatible with gold deflation mod? it's a mod that changes the gold cost of base game buildings, want to know if the buildings of this mod will have the modified cost too
ChrisMartin 2 Nov, 2024 @ 1:36am 
Using Alliances Expanded by any chance?
TigermanAZ 1 Nov, 2024 @ 12:58am 
Think there might be a bug with the library buildings. After building them, I every once in a while got the "While collecting knowledge from across the world you have discovered scientific wisdom unknown to your people" eureka. This is only supposed to happen from the Great Library wonder, however, which I never built. Doing a search for "Great Library" on the map also highlights all my campuses that have libraries. Wires might be crossed between what counts as a "library" and what counts as a "Great Library."
OxTailSafu 15 Sep, 2024 @ 9:10pm 
Ah I must've gotten confused my apologies. Then my feedback is irrelevant, thanks for the clarification.
JNR  [author] 15 Sep, 2024 @ 1:25pm 
Neither has base science. The +3 you see is from a city state.
OxTailSafu 15 Sep, 2024 @ 1:20pm 
Oh wait, it looks like it *does* have a base science boost of +3 like the Laboratory. For some reason that wasn't showing when I looked at it on the civics tree. Okay it's much better than I thought then, my apologies!
OxTailSafu 15 Sep, 2024 @ 12:28pm 
Correct me if I'm wrong, but how many great works can a city typically hold? I'm still not the most experienced of course, and I *am* using the majority of your district expansions (besides the entertainment one due to fear it isn't compatible with Sukritact's Oceans). Maybe i'm just missing something?
JNR  [author] 15 Sep, 2024 @ 9:22am 
Liberal Arts Colleges have been absolutely amazing in my culture games so far. With all district expansions, monopolies & corporations, etc. your core cities can go nuts on science with it. It's not uncommon for me to have 10-20 GWs in my biggest cities if I go culture.
OxTailSafu 15 Sep, 2024 @ 8:55am 
The Laboratory seems flat out superior to the Liberal Arts College due to the fact that the College doesn't have an innate science boost. For Comparison's sake, in a city with 4 pop (which isn't that likely given how late you get it in the game) that city would need to have a whopping 4 great works just to be comparable. I really think it should get a small boost to science, or maybe nerf the amount that Laboratories have so that it's less of an obvious choice.

Otherwise I greatly enjoy the mod!
LordXamon 28 Aug, 2024 @ 8:13am 
yeah
JNR  [author] 27 Aug, 2024 @ 8:54pm 
Did you meake sure they are Libraries and not Schools?
LordXamon 27 Aug, 2024 @ 4:37am 
The great people don't seem to be working? I used Hypatia and while it built a Library, none of the libraries got the +1 science
B4l1nt_02 21 Aug, 2024 @ 4:38pm 
Cool mod, love it
lycaneater 6 Jul, 2024 @ 3:42am 
Has anyone noticed a bug with the alchemical society replacement for university not giving you gold
JNR  [author] 7 Jun, 2024 @ 10:24pm 
It just unlocks elsewhere.
mrkirkmorgan 7 Jun, 2024 @ 9:38pm 
Hey! I noticed a bug where your eras mod removes the option of school in the ancient era. It was working before I enabled the eras mod (since I wanted to use the new units). Awesome work by the way :)
Jeff the Inattentive 9 Apr, 2024 @ 9:30am 
I wouldn't mind editing the files myself to make it work. Could you point me to the relevant XML/etc file(s) that I have to look at? I'd appreciate it immensely! I love your mods!
JNR  [author] 8 Apr, 2024 @ 11:59pm 
The mod does not really support strstegic view, I just reused existing buildings as placeholder.
Jeff the Inattentive 8 Apr, 2024 @ 4:47pm 
I'm also having the same issue of using random 2D art from other buildings, except I see it in single-player, while in strategic view. In fact, this problem arises with all of the district expansion mods. The 3D is fine, but 2D buildings (not district icons) keep using art from aerodome or encampment districts. The building picture overlays the default icon and buildings.
JNR  [author] 24 Mar, 2024 @ 10:52am 
There must have been a mistake in how you set up the multiplayer game then.
teeth 24 Mar, 2024 @ 9:23am 
Works in single-player, but it has no set graphics in multiplayer and uses random 2D art from other buildable things while being produced or has no art at all. Used with no other mods.
JNR  [author] 14 Mar, 2024 @ 10:06am 
Probably issues with the asset limit bug
CDuque 14 Mar, 2024 @ 8:06am 
I have a problem when I try to play with your mods, if I enable your UC Districts, when I start a new game, all the map has missing textures and the screen is all blue. Any way to solve that?
ben32173 8 Mar, 2024 @ 1:40pm 
are the Project 6-T and the Urban Complexity work on internet games?
Ricolien 8 Dec, 2023 @ 1:58am 
In the city yield list, aswell as other reports the 3rd tier buildings contributions arn't being added (lib arts college). Do more people have this issue?
BeLiaL 10 Aug, 2023 @ 5:16pm 
Isn't to compatibile with your 6T mods? I have installed only UI mods, and two mentioned earlier.
愿在丝而为履 3 Jul, 2023 @ 9:58pm 
I saw a Chinese version of the text in database files,but will anyone tell me how to convert the language into Chinese in the game ?
JNR  [author] 22 Mar, 2023 @ 7:59pm 
The School has a little bell in front of it, the Library has some benches for reading.
Puddings 10 Feb, 2023 @ 9:07pm 
Library and School have same models, maybe change the library model?
Shoes 31 Jan, 2023 @ 1:33am 
Noticed that Reef Adjacencies now only grant +1 Science instead of +2. Feels odd, since it was already very hard to get +3 Campuses outside of extremely mountainous regions — now it's almost impossible.
dnjsgh8892 12 Dec, 2022 @ 12:10am 
Hello, I'm always grateful for JNR's mode. However, among the modes, special districts other than industrial areas, waterways, residential areas, and cultural districts do not operate due to mode errors. Can I ask you to check?

P.S - Industrial zones, cultural zones were switched on at the same time. But commerce, garrison, science, and so on, we've made sure we don't have to separate them apart.
Bohaska 27 Feb, 2022 @ 5:50pm 
@Russian Hacker You can download the source code of steam mods from steamworkshopdownloader.io
Darkwater-2034 22 Feb, 2022 @ 6:27pm 
"The Navigation School now replaces the Academy. Instead of a flat bonus, it receives Science from Governor Titles just as the Academy does. All other bonuses remain the same."
Does this mean the nav school retain it's bonus for shallow water or is that bonus replaced?
CRS 19 Feb, 2022 @ 12:10pm 
Could I look at your source code? I'm a beginner modder and I can't find much helpful information on modding.
Skalozubio 10 Jan, 2022 @ 8:37pm 
Russian translation is available here - Game and mods - Russian translations


Dear JNR, thank you for your mod.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
BrickmasterE 19 Nov, 2021 @ 3:01am 
@jacob.huska Do you have the Rise and Fall and Gathering Storm DLCs?
PedroAce 16 Nov, 2021 @ 7:24pm 
Any tips on how to get the Urban Complexity mods to run? If i run just the mods in the playlist given for UC., about half of them have red UC's showing in the enabled mods page. Any help is appreciated as I would love to try to play the mods, they looked amazing from potatomcwhiskey's game.
H.Humpel 7 Nov, 2021 @ 9:34am 
German translation available in the Civilization VI Mods - German translations
🌽🐶 Condog 29 Oct, 2021 @ 12:31pm 
Does the Library +1 per era since last repaired stack? Ex. if it gets pillaged and repaired 4 times in 1 era, does it then get +4 science next era?
danithaca 26 Sep, 2021 @ 9:26pm 
Love the mod but Rationalism is very weak now for tall play. Can you undo the change?
GroBoiD 13 Sep, 2021 @ 8:19am 
looks like me too, its one of UC modes
Jäger 12 Sep, 2021 @ 6:18am 
causes me crash
Bad to the Bone 29 Jul, 2021 @ 4:41pm 
This is a fairly niche request but I'd absolutely love it if you could make Sukritact's Hadrian build the other tier 1 buildings quicker as well
JNR  [author] 15 Jul, 2021 @ 3:47pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "District Expansions" collection page for these from now on. Thanks. I won't see what you write here anymore.
James III, Vampire Killer 2K1 9 May, 2021 @ 7:44pm 
Hi there!
I want to report a very nasty bug happening with me: when i download this mod (or any other of the urban complexity series), some of the unitiess models brake! Any help?
Commander_Kell 6 May, 2021 @ 12:37pm 
(2/2) I actually think it might be good to switch the University and Academy bonuses.

Why? Well, when playing science-heavy games, I generally want Pingala in my best Science-city. I also am going to fast-track Great Library and Oxford.

This means I need to build a Library (which we already talked about my problems with, and they apply here perfectly), and a University.

This, however, is a fairly major drawback as Pingala with a School + Academy produces WILDLY more science than a Library + University, so I'm stuck debating whether to "waste" the wonders in another city, or "waste" the buildings in my Pingala city.

I know it's a bit of a niche situation, but, then again, if you're really going for science, Great Library, Oxford, and Pingala aren't all that crazy.
Commander_Kell 6 May, 2021 @ 12:32pm 
2 more pieces of feedback after about a dozen or so (more) games since my last bit:
(1/2)
The reduced adjacency bonus from Reefs actually makes Science games for Naval Civs pretty hard. Many times, there will be no mountain ranges to speak of, so I'm left desperately cobbling together 1-2 campuses with a mix of Rainforest, grassland (a great addition), and the odd mountain.

I usually end up with just 2-3 "good" (+3 or more AB) campuses, and then a MILLION +1 and +2.

I think reverting Reefs to a +2 AB, and maybe bumping Rainforests to a +1 would help really balance science for Naval/Coastal civs (and boost realism!)