Sid Meier's Civilization VI

Sid Meier's Civilization VI

102 ratings
Real Meteors
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
8.046 KB
30 May, 2020 @ 6:14am
4 Jun, 2023 @ 7:56pm
8 Change Notes ( view )
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Real Meteors

In 1 collection by Spectrum
Spectrum's MP Essentials
47 items
Description
Introduction
No more horses from outer space! Impact craters are not likely to provide you with cavalry. Meteorites tend to deliver some (metallic) rocks to the surface, and that's exactly what Real Meteors is made for!

Features
  • Visiting a Meteor Site no longer gives free cavalry unit.
  • Meteor Shower is guaranteed to spawn resource listed below.
  • Meteor Site yields +2 Science if there is a citizen working it.

Notes
  • You can't see spawned Iron, Aluminium and Uranium without required techs.
  • To improve spawned resource you'll have to remove Meteor Site with Builder.

Spawnable Resources
  • Strategic Resources
    • Iron: 22%
    • Aluminium: 17%
    • Uranium: 8%
  • Bonus Resources
    • Stone: 19%
    • Copper: 14%
  • Luxury Resources
    • Silver: 11%
    • Mercury: 8%
    • Diamonds: 3%

Compatibility
  • NOT compatible with:
  • FULLY compatible with:
    • All other mods
37 Comments
adi 4k 28 May @ 10:37pm 
Got it, thanks! Unfortunately, we play multiple "cloud-like" games at the same time using hot-seat on PYDT, and we only keep enabled UI mods.
Spectrum  [author] 28 May @ 11:59am 
@adi 4k I'm pretty sure that's how it supposed to work. Only mods that affect saved games are present in the mentioned list on game load. While this mod doesn't mess with saved games and works only while it's enabled in Mods settings.
adi 4k 25 May @ 1:25am 
@spectrum I have created a hot-seat game with this mod, played a turn, saved, exited.
When loading the save -> the mod is not listed.
Does it work when loading a save of a game created with this mod enabled?
the21er.power.cat 5 Jan, 2024 @ 12:34am 
this is a great mod idea, getting a chariot from a meteor was not a well thought out idea lol
BKGamesPI 5 Jun, 2023 @ 12:51pm 
tyvm m8
Spectrum  [author] 4 Jun, 2023 @ 8:27pm 
RM is now compatible with latest version of BBG (5.3.2). Also RM now removes floodplains from the tile with spawned resource instead of allowing building mines on floodplains.
Spectrum  [author] 3 Jun, 2023 @ 2:28pm 
Mod is still working as intended both in singleplayer and multiplayer game with Maya & Gran Colombia DLC.

@Thendar @Germanic
BBG overwrites my SQL edits due to higher load order value. I'll take a look on what it introduces and if it's safe to overwrite, I'll release the update with bumped load order value.
BKGamesPI 31 Dec, 2022 @ 9:03am 
This is still working in my games, non BBG did y'all do this step btw,
~ To improve spawned resource you'll have to remove Meteor Site with Builder.
Thendar 13 Apr, 2022 @ 4:02am 
Doesnt seem to work with the newest version of BBG (4.7.7), prob because it also changes what meteors can spawn. Is it possible to get a work around? I hate the default meteors D:
Spectrum  [author] 9 Oct, 2021 @ 10:28am 
As ChrisMartin already mentioned, this mod can't be loaded for existing saves that were started without it, so starting new game is the only option to try it. That's caused by internal Civ6 engine limitations and my intention to make mod as lightweight & simple & future proof as possible.

Basically, deterministic spawner algo I've coded makes every given turn to always spawn same resource (to prevent multiplayer game desyncs), and it's completely fine for default max 1 Meteor Shower per turn, different turn numbers will result in different outcomes. But when you load the game, it runs same "spawning event" under the hood for all existing Meteor Sites, and if Real Meteors wasn't active before (which means there are no spawned resources under existing Meteor Sites), exactly same resource will be spawned for every site, but that's not a behavior I'd like to see.