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When loading the save -> the mod is not listed.
Does it work when loading a save of a game created with this mod enabled?
@Thendar @Germanic
BBG overwrites my SQL edits due to higher load order value. I'll take a look on what it introduces and if it's safe to overwrite, I'll release the update with bumped load order value.
~ To improve spawned resource you'll have to remove Meteor Site with Builder.
Basically, deterministic spawner algo I've coded makes every given turn to always spawn same resource (to prevent multiplayer game desyncs), and it's completely fine for default max 1 Meteor Shower per turn, different turn numbers will result in different outcomes. But when you load the game, it runs same "spawning event" under the hood for all existing Meteor Sites, and if Real Meteors wasn't active before (which means there are no spawned resources under existing Meteor Sites), exactly same resource will be spawned for every site, but that's not a behavior I'd like to see.