Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134513735&searchtext=
+AdditionalSquaddieAbilities = "Solace_LW"
under the [Resonant X2UniversalSoldierClassInfo] section in XCOMRPG.ini
This would give you the required ability for free at start
You can change “Solace” to “Solace_LW” in XCOMRPG.ini.
Did you ever find a solution for this? Seeing the same issue
You have to equip the Psi Amp as your secondary weapon in order for them to show up.
Help?
I really just want to remove the Fuse requirement, but I can't seem to find where that line is. Is it a base-game requirement? Or am I overlooking it in the config folders?
@Broham/ @HaziTru: two years late, but it make it irrelevant. You can still build it, and it technically works, but there's no point.
@TrooperCoon: I think you would need to equip a psi amp in the secondary slot. All of the abilities with this mod are based on the secondary slot. Other than that, there's no reason it wouldn't work