RimWorld

RimWorld

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Inspiration Tweaks
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
1.285 MB
3 Jun, 2020 @ 4:21am
12 Jul @ 10:56am
43 Change Notes ( view )

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Inspiration Tweaks

Description
Overview
Alters the current inspiration system & adds 18 new inspiration types.
The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.

Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy. Unfortunately due to the character limit on the workshop pages I can't list how all the different traits effect the weights of each inspiration.

Includes a settings menu which allows you to disable each inspiration.

Can be added safely to saves but cannot be removed safely unless there are no pawns currently inspired. A debug tool is included which removes inspiration from pawns to help in removing the mod.

Requires Harmony.

Features
Pre-Existing Inspiration Changes
All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan.
Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase.
Specific changes are as follows:
  • Work Frenzy
    - Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.
  • Go Frenzy
    - Probability: Higher average skill levels increase probability of occurrence.
    - Other: Can spawn in caravans
  • Shoot Frenzy
    - Required Skills: Shooting 8
    - Probability: Playing on peaceful reduces probability of occurrence.
  • Inspired Trade
    - Required Skills: Social 8
    - Other: Can spawn in caravans
  • Inspired Recruitment
    - Required Skills: Social 8
    - Required Work: Warden
    - Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.
  • Inspired Taming
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter
  • Inspired Surgery
    - Required Skills: Medicine 8
    - Required Work: Doctor
  • Inspired Creativity
    - Required Skills: Construction 8, Artistic 8 or Crafting 8
    - Required Work: Art, Tailoring, Smithing or Construction
New Inspirations
Combat Inspirations
  • Brawling Frenzy
    - Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10
    - Required Skills: Melee 8
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Inspired Fighting
    - Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%
    - Required Skills: Melee 8 & Shooting 8
    - Probability: Reduced probability of occurrence by playing on peaceful.
Work Inspirations
  • Inspired Mining
    - Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings)
    - Required Skills: Mining 8
    - Required Work: Mining
  • Inspired Cooking
    - Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses
    - Required Skills: Cooking 8
    - Required Work: Cooking
    - Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.
  • Inspired Research
    - Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)
    - Required Skills: Intellectual 8
    - Required Work: Research
    - Probability: Won't spawn unless there is a current research project
  • Inspired Plantwork
    - Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)
    - Required Skills: Plants 8
    - Required Work: Growing or Plant Cutting
    - Probability: Slightly reduced probability to spawn in winter.
  • Inspired Hunting
    - Bonuses: Hunting Stealth +15, Shooting Accuracy +6
    - Required Skills: Animals 8 & Shooting 8
    - Required Work: Hunting
    - Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map
  • Inspired Ranching
    - Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if the colony owns tamed animals
Misc Inspirations
  • Inspired Kindness
    - Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties
    - Required Skills: Social 8
  • Inspired Learning
    - Bonuses: Global Learning Factor x300%
    - Required Skills: Intellectual 8
    - Probability: Reduced probability to spawn when the pawn has 20 in any skill.
  • Inspired Travelling
    - Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50%
    - Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans
  • Inspired Foraging
    - Bonuses: Foraged Food x150%
    - Required Skills: Plants 8
    - Probability: Only spawns on pawns in caravans
Trait Specific Inspirations
  • Bloodlust Focus
    - Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%
    - Required Skills: Shooting 8 & Melee 8
    - Required Trait: Bloodlust
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Arsonism Focus
    - Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar
    - Required Trait: Pyromaniac
    - Other: Prevents the pawn from gaining fire-starting mental breaks
  • Inspired Artistry
    - Bonuses: Next piece of art is three levels of quality higher
    - Required Skills: Artistic 8
    - Required Trait: Tortured Artist
    - Required Work: Art
    - Other: Pawns can gain this inspiration after having a mental break
Royalty DLC Inspirations
  • Psychic Soothe Focus DISABLED DUE TO A BUG
    - Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level
  • Psychic Strength Focus
    - Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels
  • Inspired Leadership
    - Bonuses: Allies' Work Speed x150%
    - Required Skills: Social 8
    - Probability: Only spawns on pawns with titles


Check out my other mod
Inspiration Installation - (Allows installing inspirations through surgery)
Popular Discussions View All (3)
41
16 hours ago
PINNED: Compatibility and Bug Reports
Catachat
0
23 Jun, 2020 @ 1:07am
PINNED: Removing the mod from saves
Catachat
0
1 Sep, 2024 @ 7:54am
russian
tzverg
247 Comments
Catachat  [author] 1 hour ago 
@Bofa @Commanderori I'll look into this, thank you for letting me know
Commanderori 2 hours ago 
@bofa I just got the same issue, was digging through dub's performance monitor to figure out why my game was hitching and need_mood was taking 4ms alone. i checked one of my pawns and they had psychic sooth focus x100 and it nearly locked up the game just by opening the mood menu.

I killed the inspiration with debug mode and the game stopped hitching so that was 100% the cause.
Bofa Dese 3 hours ago 
Psychic soothe focus seems to have some sort of issue. It applies the mood buff every few ticks and causes immense lag for me. Anyone can attest if this isn't just my setup?
环星 8 Jan @ 6:35am 
The Word of enlightenment cannot be used
tzverg 1 Sep, 2024 @ 7:58am 
Jath 20 Aug, 2024 @ 10:23am 
Just a note to Author, spelling issue in the Inspired Research text. https://imgur.com/xJJIR02
Jaggid Edje 1 Jul, 2024 @ 7:15pm 
@Vitakaninen, thank you for that. I did look in the mod options and saw no such options at all despite the mod's description suggesting otherwise.

After reading your comment, however, I looked again. This mod has two entirely different options menus and I didn't notice that the first time.
VitaKaninen 1 Jul, 2024 @ 6:19pm 
@Jaggid Edje there are options to disable any inspirations you don't like.
Jaggid Edje 1 Jul, 2024 @ 12:08pm 
Would you consider adding to options a way to disable the Psychic sooth inspiration? It is way too overpowered in a colony with a lot of psycasters. Right now I have pawns with over +150 to their mood purely from that inspiration being on other pawns.
ketty 28 Jun, 2024 @ 8:27pm 
congrats and thank you so much for the update - this has always been one of my faves :)