RimWorld

RimWorld

Inspiration Tweaks
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Update: 12 Jul @ 2:00pm

Altered and checked functionality of Psychic Soothe Inspiration.

Update: 12 Jul @ 10:56am

Temporarily disabled Psychic Soothe code to stop bug where memories were stacking

Update: 11 Jul @ 1:41pm

Bugfix where Inspired Plantwork was setting yields to the maximum of the stack limit and boosted yield, resulting in incorrect values being harvested (especially with stack limit mods installed)

Update: 3 Jul @ 1:23pm

C# overhaul of mod covering the following:

  • Improved handling of checking whether an inspiration is enabled, previously some fool (myself) had decided that every time a check was required to see whether an inspiration was enabled, the inspiration was individually compared against every type of inspiration until a match was found before then checking whether that type was enabled. Now all thats required is checking whether a specific identifier attached to the inspiration exists in a list of 'disabled inspirations' (this has the side effect of being even quicker if no inspirations are disabled).
  • Fixed Debug Menu options for End Inspiration and Notify Mental State End not working.
  • Hopefully fixed rounding errors and stack limit bypassing when using Inspired Mining, Plant Work, and Ranching to gain bonus yields from associated activities.
  • Reduced number of calculations required to determine the application of Inspired Leadership and Inspired Psychic Soothe (some fool, myself once again, was calculating the minimum distance pawns need to be separated for every single pawn...)
  • Improved performance of Pyromaniac inspirations by piggybacking off the IsCarryingIncendiaryWeapon ThoughtWorker instead of running code for every StatOffsetFromGear call (which happens incredibly frequently...). This reduces how responsive the weapon bonus is for inspired pyromaniacs carrying incendiary weapons, but this seems negligible on higher game speeds.

Update: 21 Jun @ 12:06pm

Corrected a spelling mistake within Inspired Research.
Performed a quick initial update to 1.6, fixing any obvious bugs. More thorough testing will follow.

Update: 28 Jun, 2024 @ 9:29am

Inspired Cooking now correctly creates delicious meals that provide mood bonuses, and cannibalism from eating delicious human meat meals now also correctly works.

Update: 28 Jun, 2024 @ 8:47am

Fixed the incredibly poorly written code that was causing crashes when using Skilltrainer's while possessing Inspired Learning.

Update: 28 Jun, 2024 @ 8:30am

Updated to 1.5

Update: 16 Dec, 2022 @ 9:18am

- Fixed Inspired Cooking meals not providing food bonuses (Since the 1.4 release, CompProperties_FoodDelicious needed to be added to "MealCooked" instead "MealBase")
- Fixed the bug that made it appear mod settings were not saving (I had previously added the second settings menu incorrectly so changes to one menu might overwrite changes to the other, making it seem like settings failed to save)
- Fixed Synergistic Traits compatibility (thanks Kaedys)

- Unfortunately players will likely receive two error messages on start up from outdated Config files. This can be fixed by simply opening the mods option menus, after which the error messages should not appear again.

Update: 21 Oct, 2022 @ 10:11am

The correct 1.4 update. Fixed initial/obvious bugs.