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Type: Mod
Mod Type: Vehicle
File Size
Posted
Updated
24.479 KB
3 Jun, 2020 @ 11:54am
5 Jul, 2020 @ 4:49pm
5 Change Notes ( view )

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Reduce Vehicle Damage

Description
Working with 1.09
Have Question or Need Help
Join our Discord - and Choose the appropriate role[discord.gg]

If you are not using the expansion mod please use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101898287
This is a simple mod that reduces the damage taken by vehicles in Dayz when vehicles crash, this should work on most vehicles, and works with the expansion mod

There is a config file that will be created on first start that allows you to modify the values
{ "dmgModifier": 0.8, //Damage Modifier for vehicles "mindmg": 1350, //Minimum Damage vehicles would have to take to received damage "subtractmindmg": 1, //1 Enabled/0 Disabled If enabled it will subtract the minimum damage from the total damage "nodmgifoff": 0 // 1 Enabled/0 Disabled If enabled the Vehicle will not take damage if the Vehicle is off "perventCarRuined": 0, //1 Enabled/0 Disabled if enabled this should pervent the car from becoming ruined during crashes, can still be ruined if driving on an empty rad though "heliDmgModifier": 0.7, // Damage Modifier for Helis "heliMinDmg": 900, // Minimun Damage a heli has to take before it takes damage "noExplodeIfOff": 0, // This is to help those random explostions but only if the heli is off "dmgBeforeExplode": 1, //This may not be working as the testing is not 100% complete but the theory is sound "debugLogs": 0 //This is just a setting to help with debugging }

You are more than welcome to repack this mod as long as you provide credit in the source files and on the steam page

Source Code: https://github.com/daemonforge/DayZ-ReduceVehicleDamage

How to Support Me
If you are interested in donating to help support the mod or just buy me a beer to keep me motivated you can do so
Sponsor Me On Github[github.com]
Donate via Paypal[www.paypal.me]
Popular Discussions View All (1)
1
17 Jun, 2022 @ 12:50pm
Bug reports
DaemonForge
16 Comments
Qbounty 7 Dec, 2024 @ 6:58pm 
The discord link is broken just to let you know. My discord is Qbounty if you could add me to the server
Solarity 17 Jun, 2022 @ 2:43am 
If possible it would also be nice to prevent wheels from becoming ruined so you can still use tire repair kit on it if you crash instead of finding a new wheel.
Solarity 17 Jun, 2022 @ 2:37am 
Love the mod would only be nice that if you crash you do get full player damage now I almost don't get any player damage at all
ANTΛG0NIST 1 Sep, 2021 @ 9:43am 
Can we use the mod if we don't have expansion BUT have helis ?!
Orion 7 Jul, 2021 @ 3:11am 
possibility to make cars take reduced damage from water?
DaemonForge  [author] 12 Jun, 2020 @ 1:51pm 
@QripTiiieee I am working on that right now, I'm hoping that I can release an update to this mod this weekend along side a few extra settings including being able to set heli damage and car damage separately and possible preventing cars from getting ruined while still ruining all the parts inside
QripTiiieee 12 Jun, 2020 @ 1:15pm 
Is there any way to set it up so that when someone crashes a car at any speed they just won't die? There is no mod apart from your that looks like it will be able to stop vehicle deaths for DayZ Expansion
DaemonForge  [author] 11 Jun, 2020 @ 9:09am 
So far due to the way I made this mod, its not possible to reduce player damage separately as I am trying to prevent overriding what the expansion mod team has done inside the OnContact function and that prevents me from directly modifying the player damage separately from vehicle damage.

My old mod you could for cars reduce the player damage separately, but it doesn't work on the Heli's

I am trying to work on a few more settings right now but maybe Ill take a stab at adding a setting to keep the players alive on crash but it could be tricky.
QripTiiieee 11 Jun, 2020 @ 7:29am 
Hey man, what settings would I have to apply to prevent cars from killing people when they crash too fast?
DaemonForge  [author] 11 Jun, 2020 @ 6:59am 
No the config by default just reduces the damage, by default it reduces the damage to cars so crashes under 60km/h don't cause damage, helis is higher as their damage coefficient is different haven't really been able to test properly since heli don't take damage they just explode over a certain speed so it's more tedious testing, I'm working on an update to allow you to set Helis different from the cars though