Stellaris

Stellaris

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Birch World Rebalance
   
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783.668 KB
4 Jun, 2020 @ 12:14pm
19 Aug, 2020 @ 9:02pm
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Birch World Rebalance

Description
This has been fully integrated into Gigastructural Engineering, thus the submod is discontinued.
48 Comments
MiloXyunto 17 Sep, 2021 @ 7:06pm 
Cool, you're working with the main giga guys now. Big fan of this back in the day. Keep up the good work man.
Kreitani 11 Sep, 2020 @ 12:39am 
Hey, would you be interested in working on this directly in gigastructures? Add me if so :)
Messores 2 Sep, 2020 @ 11:25am 
Your right Im just foolish, It is working properly. Thanks though!
Ragnarok 2 Sep, 2020 @ 9:53am 
I've run servitors a lot - biggest problem with my current modlist is due to Carrying Capacity: eventually the cumulative bonus from the Birch World will mean you're adding robots and biotrophies at a 1:1 ratio, which isn't sustainable. However, since bio-trophies suffer growth penalties under robots, until you get into something like 500+ pops in the Birch World you won't run into that situation, and if you do...well, ringworlds and alderson disks can take the excess bio-trophies, or you can just freeze their growth, since by then you'll have more than enough stuff going on.
I have a hard time running out of jobs as-is since the districts when built tend to clean out the lower levels pretty well by promoting pops.
Seeker Erebus  [author] 1 Sep, 2020 @ 6:28pm 
@begraves The Birch World Origin mod has been absorbed by Gigastructures main, which is probably why it isn't working; also why you have double origin options with it.
@Ragnarok interesting thought. It doesn't seem that avoiding job runaway with Servitors is possible, not without a super rigid balance between populations being required. Though not having the (admittedly placeholder) tech jobs could help with it. I don't run Servitors, so I'm not really sure on their balance, do you think in a more unbalanced population scenario that you could run out of jobs for bots in such a case?
Ragnarok 1 Sep, 2020 @ 7:44am 
Have you considered just removing the excess technician jobs for Rogue Servitors and using the bio-trophies as a replacement to avoid job runaway? (I say excess because I rarely use those jobs at all). Would that work?
Messores 31 Aug, 2020 @ 8:05pm 
Starting up a new game and starting on the birch world does not work with the latest update of Gigastructures. You spawn on the world without the first district (called Structure Operations). Thanks for working on this mod by the way I love it (As a side note I tried it with and without birch world origin, It seems to only affect origin, and you have 2 birch world choices when choosing your Races Origin)
? 21 Aug, 2020 @ 4:06am 
Thanks (genuinely this time).
Seeker Erebus  [author] 20 Aug, 2020 @ 10:41am 
Legacy version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2203563458
Link will also stick around in change log.
XTRMNTR2K 20 Aug, 2020 @ 10:21am 
@Seeker Erebus No problem! And thanks for the offer of uploading a legacy version. I did load my savegame earlier today and at least it wasn't completely broken. :) Think there was something off about the Birch World district slots, though (was showing -1, iirc).