Sid Meier's Civilization VI

Sid Meier's Civilization VI

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ARS - Improved Promotions v1.4
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4 Jun, 2020 @ 1:59pm
23 Apr, 2023 @ 8:39pm
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ARS - Improved Promotions v1.4

In 1 collection by Arstahd
Arstahd's Mods
14 items
Description
Reworks and clarifies the unit promotion trees with the goal of making all options useful and effective.

In my experience, the vanilla promotion trees were both unbalanced and uninteresting. Some skills were very strong, while others were all but useless. There were skills that had handy effects, but were crippled by overly specific limitations on where they were effective. Additionally, there were times where no choices were of particular value and the promotion was just a stepping stone to the next tier skill. This all led to repetitive gameplay where the same selections were nearly always picked.

I set out to make sure that whenever a unit was promoted, there would always be an interesting choice to be made. A variety of specializations would be available right from the start. These specializations would be applicable in multiple situations, not just some rare niche cases. Alternately, generic +3 combat boosts are available. Not as potent as specializations, but universally helpful. I strived to keep all skills on a relatively similar power level. The more specific the scope, the stronger the boost.


All combat units now have 8 promotions to choose from.
  • The left column progresses through 4 ranks to an ultimate skill.
  • The right column consists of 4 individual specializations.

Note
  • Siege units can move and shoot. Bombard Strength is reduced by 5.
  • Aircraft Carriers have ranged attack and anti-air defense, cost increased.
  • Warrior Monks have a unique tree with 4 base skills, each with an upgrade.
  • Apostle : Heathen Conversion grants an additional spread charge.
  • Apostle : Indulgence Vendor replaced with Exemplar (+10 Combat, +1 spread charge).




Compatible with the base game and both expansions.
Compatible with "Warfare Expanded: Reloaded" mod.

Created by Arstahd
125 Comments
Ewandwhosearmy 1 Jul @ 10:00am 
Is it compatible with Nullspace's Aircraft Carriers Perfected?
meow 22 Nov, 2024 @ 1:34am 
do you test your mods in multiplayer?
Arstahd  [author] 22 Sep, 2024 @ 4:30pm 
I just ran up a game using a Europe map which spawns Matterhorn in its true location and the buffs worked fine. My units displayed the boost when I checked them, they moved over Hills with no speed reduction, and showed a +3 CS bonus when attacking into a Hills tile.

Your problem appears to lie elsewhere. The Matterhorn buff is a UnitAbility, my mod changes around UnitPromotions.
***** 22 Sep, 2024 @ 1:51pm 
First, thank you for all the hard work to make this mod!

quick question: Is "Alpine Training" provided by Matterhorn ignored with this mod?

Fortuitously, my civ spawned right near Matterhorn. I walk my units nearby. The "Alpine Training" caption appears and fades away. However, I can't see it in the unit's promotions list.
And I can't really tell if it has any effect.

Please confirm if it should work or can't because of the modifications.

Thank you
Arstahd  [author] 30 Jun, 2024 @ 10:35am 
@Obb - I'm fairly sure that this is just the way the game works when a unit runs out of upgrades. This mod doesn't change how promotions are acquired, just what they do and their pre-reqs.
Obb 30 Jun, 2024 @ 8:43am 
Oh yes I do indeed have a mod that manages XP, after all !
« More Barbarian EXP », I'll play my next game without it to test.

However, I wonder if that's really the only explanation, because sometimes I also have civilian units that get an upgrade even though they don't have any promotion... But maybe that's yet another problem, though. lol
Obb 30 Jun, 2024 @ 8:29am 
Well, I don’t think I have a mod managing unit experience…
But indeed, a mod interaction makes total sens.
Is unit level linked to game speed somehow ?

That’s strange, I need to investigate ! ^^
Thanks for your answer, and if any more idea I’m all ears !
Arstahd  [author] 30 Jun, 2024 @ 8:19am 
@phenyxasher - AIO? All-In-One? I'd imagine there'd be a very limited audience for such a thing. Even with my Movement mod, I had numerous requests to split off the parts of the mod that some folks didn't like.

@Obb - I seem to recall encountering that issue when I cranked up how fast units level up during testing. I don't think it has to do with this mod specifically.
phenyxasher 29 Jun, 2024 @ 11:56pm 
could you do an AIO of your mods?
Obb 2 Jun, 2024 @ 4:29am 
I have the same bug as in another promotions mod :
There is another level after the last upgrade, and so units never fully level up, leaving them forever unupgraded. Frustrating because they lose automatic exploration, for example. I don’t understand what causes that, not sure if even related to the mod, outdated or caused by a conflict, or something else.

Though, that’s a very nice upgrade mod ! My personal favorite !