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Your problem appears to lie elsewhere. The Matterhorn buff is a UnitAbility, my mod changes around UnitPromotions.
quick question: Is "Alpine Training" provided by Matterhorn ignored with this mod?
Fortuitously, my civ spawned right near Matterhorn. I walk my units nearby. The "Alpine Training" caption appears and fades away. However, I can't see it in the unit's promotions list.
And I can't really tell if it has any effect.
Please confirm if it should work or can't because of the modifications.
Thank you
« More Barbarian EXP », I'll play my next game without it to test.
However, I wonder if that's really the only explanation, because sometimes I also have civilian units that get an upgrade even though they don't have any promotion... But maybe that's yet another problem, though. lol
But indeed, a mod interaction makes total sens.
Is unit level linked to game speed somehow ?
That’s strange, I need to investigate ! ^^
Thanks for your answer, and if any more idea I’m all ears !
@Obb - I seem to recall encountering that issue when I cranked up how fast units level up during testing. I don't think it has to do with this mod specifically.
There is another level after the last upgrade, and so units never fully level up, leaving them forever unupgraded. Frustrating because they lose automatic exploration, for example. I don’t understand what causes that, not sure if even related to the mod, outdated or caused by a conflict, or something else.
Though, that’s a very nice upgrade mod ! My personal favorite !
Recently I found a mod that allows you to harvest luxury resources and the game sparkled with new colors
ARS - Unit Stacking,
ARS - Improved Movement,
ARS - Improved Promotions and
ARS - Improved Goody Huts.
The main problem is updating mods, after which a set of mods and, most importantly, a saved game stopped working.
i was just thinking (not asking) what if we had 10 promotions instead of 8?
its only a thought.
voted as "clever"
Replaced Recon - Aquatic promotion with :
Recon - Guide : No river crossing penalties. No (dis)embarking penalties. Shares Movement.
Do you use the mod "recons get experience for exploration"?
Well, all ranged units gain levels even faster than recons. The swordman/infantry are the hardest to level, for them by this time the maximum level is only 4th.
Battleships are usually level 5, and destroyers are 3.
Very large map, 15 civilizations, deity...
Your idea is contrary to the design of this promotion system, where one can largely choose any order when promoting. Ideally I'd have so that one could choose any 3 prior to the "ultimate", but the game only allows for a rigid tree, so I had to settle for the 3x Veteran pre-req.
The four "specializations" are designed to on an equal power level, with no clear "best choice".
Is it possible to significantly (2-3 times) increase the amount of experience to get level 6 and above?
And to compensate for this, you can add tasty buns to the 6-8th levels, but not just strength increase in.
I believe that the first four levels are alpine, aquatic, sentry and ranger - in order of their usual achievement.
For example, you can add the same +2 to bathing (move on water) to the recons 6th level.
Renamed to Guide, will now grant :
no river/embark penalties, shared movement.
This fixes the issue I had with the shared move being useless without other promotions. The +2 move on water is lost, but I think its a fair trade. Any thoughts before I make it so?
about the sharing movement now.
i am playing in huge map filled almost everywhere with barbarians, in "marathon extended" mode. so i am using the "sharing movement" a lot.
is there a link so i can i download the v1.2
They carry archers very well, and later machine gunners, after firing at a fortified city for a example, they take them to a safe place.
In general, a dozen pumped recons - after the 250th turn they are eighth level and in the armies - is a large and necessary force.
If you can't live with out the move share, you can edit Improved Promotions Data.sql in your Steam Workshop folder and un- comment out line 318 (remove the -- at the beginning of the line). You can tweak the CS value at line 675.
Added +1 move as compensation for Khmer Domrey since they can Move and Shoot normally.
Recon - Ambush I,II,III : Reduced bonus Combat Strength from +6 to +5.
Recon - Sentry : Changed to +1 sight range. +7 Combat Strength when garrisoned or defending.
Heavy Cavalry - Relentless : Combat damage penalty reduction increased from 67% to 70%.
Anti-Cavalry - To the Last : Combat damage penalty reduction increased from 67% to 70%.
Warrior Monk - Dancing Crane : Replaced [+5 CS when defending] with [Ignores Zone of Control].
Check out Sailor Cat's Upgrades Keep Unique Abilities and see if that will work for your request. There are a couple of other Mods to do this either as a solo mod or as a part of big mod.