Stellaris

Stellaris

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By My Will! (DEPRECATED, SEE DESCRIPTION FOR NEW VERSION)
   
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7 Jun, 2020 @ 6:27pm
15 Jun, 2020 @ 3:11pm
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By My Will! (DEPRECATED, SEE DESCRIPTION FOR NEW VERSION)

Description
SEE NEW VERSION https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2449791696



Hey! Feel free to donate if you want to!
[paypal.me]

Goals:
To add in more complex policies to make for richer and more challenging gameplay.

Sargon Update is Live:
This update adds in some snazy icons to the new policies, as well as adding new policies. Read below!

Future Update (TBD):
Features to be determined, though rest assured this mod will still be updated!

Scope:
Currently adds in four new Policies: Cultural Policy, Welfare Policy, Law&Order, and Civil Liberty Policy. More will be added.

Cultural Policy
The cultural policy allows you to either embrace multiculturalism, which increases immigration but lowers overall population happiness or value your majority culture in the empire and incur a immigration penalty.

Civil Liberty Policy
The civil liberty policy will allow you to either curb your citizen's rights in exchange for cheaper edicts (due to more centralized control of legal system) or prioritize your citizens happiness in exchange for slightly more expensive edicts.

Welfare Policy
This one is kinda simplistic right now and I'm hoping to add more depth but basically it allows you to trade lower consumer goods output for higher happiness.

Law and Order Policy
The law and order policy determines how effective your society is at fighting crime and suppressing piracy. However, a armed police force can cause unhappiness in your populous.

Education Funding (NEW)
The higher the funding, the more research power you have. However, higher funding levels cost more and more influence.

Drug Policy (NEW)
There are three drug policies. Banned, Medicinal Only, and Recreational. Allowing recreational drugs will result in higher happiness and slightly lower crime since drug cartels are put out of business, but will also result in overall lower miner and technician productivity.

Religious Policies (NEW)
Some religious policies will result in a more spiritualist or materialist society. Currently, that is all they do. I'd like to add more depth to this in the future.

Worker's Rights (NEW)
These policies determine how free your workers are. A pro-employer policy will result in higher factory output but lower stability. A pro-worker policy will result in the inverse.
21 Comments
CarboniNicolini  [author] 14 Nov, 2020 @ 7:41am 
I appreciate it! I'm pretty self-deprecating by nature, so I appreciate the encouragement and am glad to hear that people actually like this mod :)
Keukotis 13 Nov, 2020 @ 1:40pm 
Again, no rush. I totally understand. Real life has to take priority. I just wanted you to know that other people appreciate your work and look forward to seeing more of it.
CarboniNicolini  [author] 13 Nov, 2020 @ 10:07am 
Hey man, yeah life has been CRAZY lately with my work demanding ever later hours and I have truly failed to meet the deadline, but a update is still in the works. I will investigate why the policies appear for gestalts as that shouldn't happen. Apologies to everyone!
Keukotis 12 Nov, 2020 @ 9:27pm 
Hey there. I understand if life is stressful right now (I currently work from home with two kids) so I'm not trying to push. I was just curious if you had any updates on this mod. I've also finally bothered to play a hive mind and it appears that these policies (and your By Their Will mod) appear for gestalts. By Their Will policies at least aren't selectable, but the policies from this mod are. I very much can set policies as a hive mind that make no sense.
CarboniNicolini  [author] 7 Oct, 2020 @ 11:47am 
Hey guys, it's been awhile since I've updated this. Fear not! You can expect a big update by the end of this month! I'm planning to add quite a bit of new content in, so stay tuned.
CarboniNicolini  [author] 7 Oct, 2020 @ 11:46am 
Hey @TortoTheConqueror, I'm not sure, It's not really made to run with that mod but I don't think it would outright break it either!
TortoTheConqueror 6 Oct, 2020 @ 9:31am 
Do you think that this would work with divided loyalties? By that I mean would the policies gel well with the new factions added by that mod?
CarboniNicolini  [author] 18 Jun, 2020 @ 12:58pm 
@SushiSquid I'll look into these issues tonight. Thank you for alerting me. Life has been very busy lately and I haven't been able to do as much work on the mod as I'd hoped.
Keukotis 18 Jun, 2020 @ 12:01pm 
The Drug Policy Recreational Use Only should be called Recreational Use because it also allows medical use. Very minor.
Education Funding has typos in moderate, high, and very high that make their bonuses 1/10 of what they are supposed to be.
The new Police State Law and Order policy is missing its localization.

I've fixed these issues in my local copy (I went with "This society has a militarized police force that harshly cracks-down on all criminals or suspected criminals, often with overwhelming force." as the text for Police State) already.

I'm really glad to see this mod and to see it get updated. Stellaris is fundamentally about letting us tell a story about an empire as we build it. The more customization we get in how we tell that story, the better.
ositopardo123 16 Jun, 2020 @ 3:41am 
I really love policies, it's like you can custom better your own empire, many thanks