Total War: WARHAMMER II

Total War: WARHAMMER II

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Greenskin Unit Roster Expansion
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Tags: mod, Units
File Size
Posted
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710.145 KB
9 Jun, 2020 @ 10:08am
6 Aug, 2021 @ 8:34pm
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Greenskin Unit Roster Expansion

Description
Hello everyone, welcome to my mod. This mod adds 10 new recruitable units (8 Normal Units 2 ROR Units) for the Greenskin factions. All of these units require multiple buildings to recruit. This was implemented to spread the recruitment instead of having one building for all, to add importance other buildings, and because most of the buildings I chose followed the theme of the units I was trying to create. Ex: Warboss units need the “Boss” buildings. These units include:
Armored goblins: Armored goblins using Goblin big boss variant. Still expendable, but I wanted to have goblins that didn’t run away so dam easily.
Moon Goblins: Archer goblins using Night Goblin Warboss variant. These are stronger archer units as well as stronger in their melee capabilities.
Metal Boyz: Massively armored orcs designed for a special use. These units use the Black Orc Warboss variant. My idea behind these units was basically the black orcs are super armored and the Black Orc Warboss looks super tanky, so what if I designed them to be tanks. I gave them more armor than normal Black Orcs, made them slower, better melee stats, but more importantly gave them a boost to missile resistance, shield block chance, as well as a special ability called Shieldz Up!. The unit is supposed to be a missile unit semi-counter. The idea behind the ability was to introduce a little bit of micro to the unit. Yes they are already heavily missile resistant, but if you use the ability properly during enemy volleys you are rewarded with less losses.
Metal Boyz (Great Axe): Same unit as above, except no shield and no special ability with great axe weapon.
Orc Big’Un Bosses: Orc Warbosses using the Orc Warboss Variant. The idea with this unit apart from me wanting to see the Warboss variant more, I wanted something to be deadlier, but squishier than the Metal Boyz. They are faster, less armored (even less armored than normal Black orcs), better melee combatants, and have encourage for the weaker units sharing their lines.
Orc Big’Un Bosses (Great Axe): Same as above just with a great axe. I’m sure many of you can tell from this as well as my other mods, I like having choices.
Black Orc Boar Boyz: Orc’s that ride armored boars, with the Black Orc variant. In this case I wanted a stronger cavalry as well as to see the Black Orcs on boars. Anti-infantry cavalry.
Black Orc Boar Boyz (Spears): Same as above but more focused on anti-large.
Wyvern Ridaz: Orc Warboss riiding a wyvern. I have a mod that adds a wyvern to the Greenskins, but there was a unit that inspired me to make a higher class version. I made custom abilities, Foul Odor and Ravenous Hunger. Foul Oder is based off pestilential stench, but that was a character ability so it never worked on the campaign so I made a unit version. Ravenous Hunger is basically the wyverns aren’t fed before a battle so they eat the people they kill during the battle, giving regeneration.
ROR Units:
Da Red Wall: Metal Boyz, but with a bright red in the armor color, and they have a better version of the Shieldz Up! Ability. Their ability is Wall UP!. The missile black chance is increased and the cooldown is decreased.
Rakdash, Gorsh, Gak, & Dimp: So, this unit was a result of my first encounter with the new unit: Knights of Tor Gaval. I thought that unit was awesome, but I was disappointed the Greenskins didn’t have something similar. So, I thought, what if there were four legendary Orc Warbosses that battled together on their wyverns. This unit was the result. Their stats are based off the Knights of Tor Gaval, but they have the same custom abilities that the Wyvern Ridaz have.
That’s it everybody. My units are not meant to be lore friendly, just to add some cool strong units to the game as always. Let me know if issues arise. Hope you guys enjoy the mod.
90 Comments
kaankzl99 28 Mar, 2023 @ 9:26am 
could you make the wh3 port mod, please? immortal empires is already out
Deliel 31 Aug, 2022 @ 6:40am 
Cant wait to get it on TWW3 :)
Mana-100 29 Jul, 2022 @ 5:40pm 
Happy to hear.
Jimmy  [author] 3 Jul, 2022 @ 7:45pm 
@Mana-100 yep thats the plan. gotta wait for immortal empires
Mana-100 2 Jul, 2022 @ 1:02pm 
Are you going to make all of your mods for warhammer 3 IE when it comes out?
Freankh 17 Jan, 2022 @ 11:10am 
Yeah, I am also using Sporctacus. But it´s all disabled.
TdizzleGod 1 Jan, 2022 @ 11:47am 
is there a way to use this mod for other modded orc factions. like sportocus
blizard 6 Oct, 2021 @ 6:29am 
any chance sfo
kaankzl99 17 Sep, 2021 @ 4:59am 
could you update this mod please ( because of the new patch i cant recruit metal boyz)
Storgard 9 Aug, 2021 @ 11:13am 
Awesome mod love all the units. Keep up the good work. Any chance that you can make a metal boyz boar unit or a metal boyz geater weapon boar unit /metal boyz dual wield baord unit?