Total War: WARHAMMER II

Total War: WARHAMMER II

Greenskin Unit Roster Expansion
90 Comments
kaankzl99 28 Mar, 2023 @ 9:26am 
could you make the wh3 port mod, please? immortal empires is already out
Deliel 31 Aug, 2022 @ 6:40am 
Cant wait to get it on TWW3 :)
Mana-100 29 Jul, 2022 @ 5:40pm 
Happy to hear.
Jimmy  [author] 3 Jul, 2022 @ 7:45pm 
@Mana-100 yep thats the plan. gotta wait for immortal empires
Mana-100 2 Jul, 2022 @ 1:02pm 
Are you going to make all of your mods for warhammer 3 IE when it comes out?
Freankh 17 Jan, 2022 @ 11:10am 
Yeah, I am also using Sporctacus. But it´s all disabled.
TdizzleGod 1 Jan, 2022 @ 11:47am 
is there a way to use this mod for other modded orc factions. like sportocus
blizard 6 Oct, 2021 @ 6:29am 
any chance sfo
kaankzl99 17 Sep, 2021 @ 4:59am 
could you update this mod please ( because of the new patch i cant recruit metal boyz)
Storgard 9 Aug, 2021 @ 11:13am 
Awesome mod love all the units. Keep up the good work. Any chance that you can make a metal boyz boar unit or a metal boyz geater weapon boar unit /metal boyz dual wield baord unit?
Jimmy  [author] 6 Aug, 2021 @ 8:35pm 
Mod has been updated. Let me know of any issues. Enjoy!
sashkamel1 6 Aug, 2021 @ 12:52am 
Is this mod work today?
f.tosi1988 26 Jul, 2021 @ 2:06pm 
Hallo, do you know if there is way to increase by the 300% the unit size even for this kind of lost nation roaster expansions mods? The mod which increases the unit size does not seem to work for these factions.
Jimmy  [author] 23 May, 2021 @ 1:53pm 
I assume size mods are changing vanilla unit model numbers on an individual basis. if this is the case then my mod wont be affected because they are not changing units, only the ones in vanilla.
Nissemann (Baronmf) 23 May, 2021 @ 2:59am 
Why do size mod's not work with this?
Jimmy  [author] 20 Mar, 2021 @ 8:43am 
@Roboute Guilliman yes
T.U. Rocinante 20 Mar, 2021 @ 1:31am 
do the goblins benefit from grom's cauldron?
Jimmy  [author] 20 Feb, 2021 @ 9:46pm 
@Question Your Reality yes
kappa 18 Feb, 2021 @ 7:04pm 
Do they benefit from upgrades?
ihaveaperfectrelationship 15 Feb, 2021 @ 8:59am 
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Jimmy  [author] 21 Jan, 2021 @ 4:32pm 
@purge8642 yes it intentional. those units are supposed to be ror units, representing characters ive made up, the four names are the names of the orcs flying on the wyverns.
Purge8642 21 Jan, 2021 @ 1:42pm 
I've come across a bug. Unlike normal units that you can recruit once per rank 5 province (with the right buildings) Rakdash, Gorsh, Gak, & Dimp and Da Red Wall can only be recruited once per unit no matter how many copies of their buildings I have. For two examples, when I play as Lizard Men I can recruit one tame and one feral Dread Saurian per rank 5 province (once again, with the right building) In the mod Phoenix Legion, I can recruit a unit of Phoenix Champions with the same rules as Dread Saurians. So, my question is, is this a bug with your mod, or did you do only allow a single recruitment of either of those units on purpose? Besides that, great mod. :D
Boyrdee 22 Dec, 2020 @ 4:31pm 
Hello when i recruit the red wall some how it becomes unavailable next turn its weird idk
Jimmy  [author] 9 Dec, 2020 @ 1:58pm 
Update is out. Let me know if issues arise.
Jimmy  [author] 5 Dec, 2020 @ 1:04pm 
@dustadon Not yet, but I will be updating all my mods soon.
Boyrdee 5 Dec, 2020 @ 10:59am 
Updated?
narigol 12 Nov, 2020 @ 5:19pm 
I have to agree with some people bellow, great additions for goblins, Black Orc Warboys is nice, but Metal Boyz and Orc Big’Un Bosses feel very much like the regular Black Orcs+

It would be nice something to differentiate and balance them more.
Homicidalnutloaf 30 Oct, 2020 @ 5:59am 
im surpised for your ror wyvern riders you didnt take inspiration from shadows of war and name them Bruz, Baz, Gaz, and Daz
oil 22 Sep, 2020 @ 6:09am 
3, the two great weapon units serve the same purpose as a normal black orc, might be better. But exactly the same usage. In terms of campaign experience, it brings nothign new. It would be more fun to have units with variants. Like many some fast orcs for flanking, or some elite arti-large black orcs.
4, I like the black orc cav and wyvern riders as they bring new play style to a late orc battle. I just feel like black orc boars should have better damage since black orcs hit hard. They should have less units but more elite.
oil 22 Sep, 2020 @ 6:09am 
Great effort for creating so many units. I love many of them and got a few feedbacks:
1, I love the armoured goblins and moon goblins as they enable a late game goblin army.
2, I find the lack of armour piecing damage for metal boys make them not so useful in the late. Green skin is not like high elf or dwarfs that have good archers or artillery to protect. Ors infantry are responsible to deal damage rather than holding the line. Plus u cannot tell the AI to just shoot ur metal boys. So I find the pure defensive orc infantry not that useful. The same for orc bigun bosses
Jimmy  [author] 29 Aug, 2020 @ 8:44pm 
Ill take a look maybe tomorrow
Kimplin 29 Aug, 2020 @ 8:39pm 
Your black orc boar riderz color scheme seems to be the old less black variant before CA updated them to be more black with less faction color. Any chance you could fix that?
marc.on.pluto514 11 Aug, 2020 @ 12:49am 
sfo?
Death 9 Aug, 2020 @ 9:49am 
I understand fully dude, great mod non then less and thanks for the help!
Jimmy  [author] 9 Aug, 2020 @ 8:22am 
The work around in this case will be to not upgrade the building to tier 5
Jimmy  [author] 9 Aug, 2020 @ 8:22am 
@Demon-Warrior Ok I found the issue. Unfortunately its a compatibility issue with the Ultimate Chaos mod. Their mod adds another building tier for the workshop. Since that building doesnt exist in vanilla i'd have to add it to make it compatible with my mod, but I'm not going to do that. I'm pretty sure that would make my mod break when not using Ultimate Chaos so I'm going to stay away from making my mods compatible with others. The only compatibility I will try my best at will be my own mods. Sorry about that, hopefully you understand my point.
Jimmy  [author] 9 Aug, 2020 @ 7:44am 
ok thanks. ill take a look now
Death 9 Aug, 2020 @ 7:44am 
Grimgore ironhide so mortal empires since i love dem greenskins
Jimmy  [author] 9 Aug, 2020 @ 7:42am 
ok. so from what you are explaining it sounds like an easy fix. what faction are you using and what campaign: vortex or mortal empires? im going to test to try and recreate to 100% fix the issue
Death 9 Aug, 2020 @ 7:39am 
Funny thing it only happens if i upgrade the building they are from to the last lvl after that non of my lords can train them, like it could maybe be the building it self there is weird since if i kept it at lvl when i can start training them after that lvl they just vanish
Jimmy  [author] 9 Aug, 2020 @ 7:34am 
let me take a look
Death 9 Aug, 2020 @ 7:33am 
only ultimate chaos and your undead mod thats all really
Jimmy  [author] 9 Aug, 2020 @ 7:31am 
@Demon-Warrior Are you using others mod along with mine?
Death 8 Aug, 2020 @ 4:55pm 
I ran into a problem not sure why though but everytime i try and train any of the metal boyz after i end my turn they are not in the que for training at all
Mana-100 22 Jul, 2020 @ 10:26am 
Yeah they could us some more infantry. Thank you for the reply.
Jimmy  [author] 22 Jul, 2020 @ 9:16am 
@archiestewart Maybe. I would need to do another playthrough with them and see what I would like to make. I dont like their infantry so maybe.
Mana-100 22 Jul, 2020 @ 7:47am 
Could you do one of these for Bretonnia?
Jimmy  [author] 12 Jul, 2020 @ 8:42am 
@Seckyblanket No plans on SFO compatibility. Working on a new roster expansion instead.