Ravenfield

Ravenfield

166 ratings
BetterEditor For RavenfieldToolsPack
6
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.692 MB
14 Jul, 2020 @ 2:21pm
13 May, 2022 @ 5:05am
12 Change Notes ( view )

Subscribe to download
BetterEditor For RavenfieldToolsPack

Description
NOT FOR THE IN-GAME EDITOR ! ONLY FOR THE UNITY STANDALONE RAVENFIELD TOOLS PACK !

This extension for the RavenfieldToolsPack just makes everything better for your editor and for you !

User friendly

This overhaul makes the default inspector GUI very organised and very easy to read. You can even mod this overhaul ! It also include editable documentations and a update merger !

Automate your mod productions !

BetterEditor comes with new scripts: VehicleConstructor, PlaneConstructor, ArcadeCarConstructor, and more to allow you to focus more on your assets than on assembly the mod !

Mod Support

If you know C# well, you can add new scripts to make your own automation tools or brand new features!

Translatable

BetterEditor can support 41 languages. You can volunteer to translate the UI to your language, all you have to do is to edit XML files.

Installation

Open your Unity editor and click on "Assets/Import Package/Custom Package" and then go to {your Steam directory installation}/steamapps/workshop/content/636480/2127297683 and click on the ".unitypackage" file. Unity will install automatically, no need to restart.

Subscribe to the News thread to know when to update ! News will also be posted on my new official website[louis8257.com]. You can ask for support by submiting a ticket by e-mail from here.



Contains the original 2018 model of my F-22 and of my A-10, and icons for scripts.

If you have remarks or questions about the extension, feel free to send a message in the forum or to create a new thread. Any feedbacks is appreciated !

Compatible for Windows and Linux, not tested on Mac (please test and comment if it works or not !)
Compatible with every Unity 5.6 versions but only with the latest version of RavenfieldToolsPack (version 2020-11-23). Also compatible with any versions of ProBuilder.
Popular Discussions View All (6)
72
26 Jul, 2021 @ 11:28am
PINNED: Bug Reports
Louis8257
8
20 Jul, 2020 @ 11:59pm
PINNED: Suggestions
Louis8257
5
24 Aug, 2021 @ 8:15am
PINNED: Translators Chat Room
Louis8257
103 Comments
Boeing Kon 30 Aug, 2023 @ 7:20am 
howwwwwwwwwwwwwwwwwwwwwwwwww
Boeing Kon 30 Aug, 2023 @ 7:20am 
how to make my own mods
Adrian Shephard 25 May, 2023 @ 7:43am 
Ok
Louis8257  [author] 25 May, 2023 @ 3:38am 
@TRASH With all my projects, maybe next month
Adrian Shephard 24 May, 2023 @ 8:40pm 
Louis8257 dumb question when will the f22 release? Because I do like how your mods feel but with updated details could make them be on l1ngfengs level
Louis8257  [author] 20 May, 2023 @ 11:36am 
@TRASH I'll not rush its release don't worry :steamthumbsup:
Adrian Shephard 20 May, 2023 @ 11:21am 
i hope so to don't be a BF2042 XD
Louis8257  [author] 20 May, 2023 @ 11:08am 
@TRASH Thanks for sharing your thoughts! I like to share my ideas with everyone. I hope alot of people will enjoy this game once it will come out.
Adrian Shephard 20 May, 2023 @ 11:04am 
sounds pretty nice i will try to pick it up on early access. it sounds like it could compete with GTA in terms of racing
Louis8257  [author] 20 May, 2023 @ 11:00am 
@TRASH I'll share more details on my blog because I have alot of ideas for this game!
- I implemented a date system where the story can unfold on several years, so I also have a calendar of events. It's possible to miss events!
- The maps are massive and you'll encounter hundreds of racers at different locations and time.
- You can get out of your car at anytime (even on a race)!
- You'll be able to take pictures in the middle of crowded streets with prop placement options.
- Each AI has its own personality and will react to your driving: it will be able to actually racing you.
- You can socialize with racers, offline or online!
- This game is more focused on being challenging and fun, so losing doesn't result in no progress and the story will take it into account.

In short, it will be like a Car-RPG with a big empathy on physics.
I planned a demo when I'll finish the first map maybe at the very end of this year.