RimWorld

RimWorld

Crafted Mutants(continued+expanded)
92 Comments
Doggias 5 Jul, 2024 @ 12:28pm 
Any news for 2024?
The Gaming Archaeologist 2 Nov, 2023 @ 11:16am 
Also, there's two crafted mutants on the GitHub, but I can't tell which is the one connected to this mod as I was interested in making a contribution in the future.
The Gaming Archaeologist 2 Nov, 2023 @ 11:00am 
May I make a recommendation? Can you put up a list of bodyparts are are currently available?
Rental Mommy 1 Sep, 2023 @ 8:47am 
See i knew it~! have a little faith in your creators!:luv:
The Gaming Archaeologist 30 Aug, 2023 @ 12:54am 
Glad to hear from you! Of course, take care of yourself as that's the most important.
velcroboy333  [author] 29 Aug, 2023 @ 8:12pm 
Not dead. Just haven't had much time for modding. If I can't get this to the place I was hoping to in the next month, I'll look into doing a very basic update that should allow you to use most of the features in an as-is state.
The Gaming Archaeologist 27 Aug, 2023 @ 6:10am 
In the meantime I'm going to get into modding myself. Got lots of ideas for things to add
Rental Mommy 26 Aug, 2023 @ 1:52pm 
i hope the creator comes back to this when they have more time! i shall keep waiting!:s_mile:
The Gaming Archaeologist 26 Aug, 2023 @ 5:33am 
Probably dead, sadly. This mod had so much potential.
Saromal 24 Jan, 2023 @ 12:32pm 
Dead mod?
kega 28 Oct, 2022 @ 10:37am 
me too im becom impatient for this mod
rex6564 27 Oct, 2022 @ 5:35pm 
love this mod
Rental Mommy 15 Oct, 2022 @ 6:10pm 
lovely ive been waiting to use this :steamhappy:
velcroboy333  [author] 15 Oct, 2022 @ 1:23pm 
Yeah, it more than likely won't be out before Biotech.
Rental Mommy 15 Oct, 2022 @ 6:01am 
if you are finally updating it. isnt it better to wait for 1.4 biotech?
velcroboy333  [author] 14 Oct, 2022 @ 7:53pm 
Since this mod never saw an update for 1.3 it is one of a few mods I am prioritizing first this time around. I will have at least the base mod ready for relatively soon w/ planned updates to follow. Likely, I will split the updates into its own mod at some point so that it doesn't continue to slow down progress.
GeekyRaptorStudios 14 Oct, 2022 @ 7:49pm 
apparently this mod requires "invalid package id" which is not loaded?
Kupie 27 Sep, 2022 @ 2:03pm 
what's your github of this mod?
The Gaming Archaeologist 3 Apr, 2022 @ 8:55pm 
Millie needs to use their necromatic powers on this
Rental Mommy 22 Oct, 2021 @ 2:19pm 
mutant ideology would be dope, also 1.3 pretty please (yes im very aware im impatient)
The Gaming Archaeologist 1 Oct, 2021 @ 7:28pm 
I was thinking perhaps a mutation ideology. Similar to Transhumanism, but wanting mutant parts. The two could work the same though. Ever thought about integration with or working with Pawnmorpher?
Rental Mommy 26 Sep, 2021 @ 6:43am 
update pls...
Demomantf2 22 Sep, 2021 @ 3:36pm 
Thank you, i hope life treats you right.
velcroboy333  [author] 22 Sep, 2021 @ 9:00am 
It's hard for me to estimate right now. I've been really busy irl, and the handful of mods I have left to update are the ones that need the most work, or are giving me issues. With this mod, I know there have been some changes to EPOE, and maybe even EHBS, which is probably why you're getting issues. Could also be changes in 1.3 I haven't had time to investigate yet.

I do have some time coming up, I'll be able to work more on these mods but it's going to depend on how quickly I can make it through the mods I have in line before this one.

If I can, I may end up releasing a version w/out the dependencies, or at least, less dependent on them. Which, hopefully would mean you'd be able to add to your current save, and/or use some of the other bodypart frameworks. But I have to actually have the time to get into this mod again before I can promise that.

I'll leave a message here when I begin work on this again, maybe that will help you and others know what to expect.
Demomantf2 21 Sep, 2021 @ 4:02pm 
is the overhaul anytime soon yet? Im asking because i want to use the mod but i cant get it to work on my save.Not in loading it, but it is fuking up other implant mods greatly.
Bhaer 5 Jul, 2021 @ 4:27pm 
Thanks!
velcroboy333  [author] 5 Jul, 2021 @ 4:14pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 8 Jun, 2021 @ 8:49am 
So far, this mod has only been updated to work on 1.2 with a couple balance tweaks. An overhaul is in progress and will likely be released as a forked version. Although some of the new content will likely make it into this mod as well. I'm still quite a ways away from finishing it but it's coming along.
c67f 6 Jun, 2021 @ 3:57pm 
What have been the updates?
Bhaer 27 May, 2021 @ 8:37am 
Nice Mod!
Bizz 10 May, 2021 @ 6:19am 
Velcro you're an absolute legend. Thanks for looking into this <3 Sorry for the long response
velcroboy333  [author] 29 Mar, 2021 @ 1:04pm 
Hey, looking into it, it seems the author of MSE2 flagged it because "makes prostheses installable as extra limbs, which breaks balance"

So, there might not actually be any direct issues but the authors judgement call....I will keep looking into it for direct conflicts and maybe look into making a patch for "balance."
velcroboy333  [author] 26 Mar, 2021 @ 9:00am 
It might end up being a conflict between MSE2 and one of the mods this mod depends on. Not sure, but I will try to look this weekend or early next week.
Bizz 25 Mar, 2021 @ 12:58pm 
Medical System Expansion 2 flags this as incompatible? They seem like they would be amazing together. Ty for all the things you do for this community velcro!
A Flying Purple People Eater 8 Mar, 2021 @ 10:42am 
Aw. Well thank you anyway.
velcroboy333  [author] 8 Mar, 2021 @ 9:05am 
Sorry, I have not done any CE patching for this or any of my mods.
A Flying Purple People Eater 8 Mar, 2021 @ 6:43am 
Sorry to be that guy but what about CE? Is it supported?
velcroboy333  [author] 2 Feb, 2021 @ 7:19pm 
EPOE Forked is actually supported. You'll get a red error when you put in your list but it's OK. It's just that I can't tell it to be dependant on one or the other.
Krowzin 2 Feb, 2021 @ 6:37pm 
Any chance of adding support for EPOE FORKED as well? Also does it have CE support?
velcroboy333  [author] 8 Dec, 2020 @ 6:02pm 
Thanks. Imo, it's better to know these things. So it's helpful.
Dargonquest 8 Dec, 2020 @ 3:21pm 
Whenever you find time to look into it is more than enough, no rush. Thought I'd let you know about it and others just in case.
velcroboy333  [author] 8 Dec, 2020 @ 2:56pm 
It's likely that adding EBS mid-save caused a lot of confusion to where the body parts are supposed to go.and the game just deleted them instead of crashing.

Considering I haven't done any patches for those mods yet and I'm unsure if there have been any done on their end, it's possible conflicts exist. Evolved Organs is on my to-do list. I can take a look at Questionable ethic too when I get there. But, based on my current workload it will be at least 2 weeks until I get to it.
Dargonquest 8 Dec, 2020 @ 2:40pm 
I don't know why exactly it happens but when I added this mod and extended body simulation to my game, it messed with quite a lot. Pawns suddenly lost a lot of limbs and organs from Questionable Ethics Enhanced and EvolvedOrgansRedux.
velcroboy333  [author] 20 Nov, 2020 @ 6:33pm 
Added the Combo-Rib Replacement. It combines the functionality of the Medical, Adrenaline, and Painkiller ribs into one item.
velcroboy333  [author] 20 Oct, 2020 @ 9:48pm 
Hey, I took a look and I couldn't find any workbench associated with making the Synthetic Tissue.

That's handled on the EPOE:forked side of things though. I could make a patch that would make it craftable. But I would check with EPOE authors first and see what their reasoning is.
velcroboy333  [author] 19 Oct, 2020 @ 6:59pm 
Great. It's good to know people are enjoying it. I'll look into this issue in the next day or two.
Peanut 19 Oct, 2020 @ 4:40pm 
Really enjoying this mod, thank you working on it. I have one issue, the synthetic tissue from EPOE forked seems to have been removed from the associated technology and table. It still exists as an item so I just did the appropriate exchange in dev mode, but there's no way to craft it. Other than that this is great!
velcroboy333  [author] 19 Sep, 2020 @ 4:00pm 
Yes, I'm quite familiar with that mod. It's great! I have begun working on a new system. It's slow going currently because life's busy right now but I'll get there.
selfheadshot21 19 Sep, 2020 @ 3:36pm 
you might what to look into pawnmorpher it has a well-designed system but misses human mutations
KahirDragoon 27 Aug, 2020 @ 2:52pm 
No problem. Thx for fixing :)