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I do have some time coming up, I'll be able to work more on these mods but it's going to depend on how quickly I can make it through the mods I have in line before this one.
If I can, I may end up releasing a version w/out the dependencies, or at least, less dependent on them. Which, hopefully would mean you'd be able to add to your current save, and/or use some of the other bodypart frameworks. But I have to actually have the time to get into this mod again before I can promise that.
I'll leave a message here when I begin work on this again, maybe that will help you and others know what to expect.
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
So, there might not actually be any direct issues but the authors judgement call....I will keep looking into it for direct conflicts and maybe look into making a patch for "balance."
Considering I haven't done any patches for those mods yet and I'm unsure if there have been any done on their end, it's possible conflicts exist. Evolved Organs is on my to-do list. I can take a look at Questionable ethic too when I get there. But, based on my current workload it will be at least 2 weeks until I get to it.
That's handled on the EPOE:forked side of things though. I could make a patch that would make it craftable. But I would check with EPOE authors first and see what their reasoning is.