RimWorld

RimWorld

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A RimWorld of Magic - Shadow Wight Class
   
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Mod, 1.1, 1.2, 1.3
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79.532 KB
12 Jun, 2020 @ 11:10pm
12 Aug, 2021 @ 12:30pm
19 Change Notes ( view )

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A RimWorld of Magic - Shadow Wight Class

In 1 collection by Netzach Sloth
NS - A Rimworld of Magic - Class Addons
9 items
Description
Adds the Shadow Wight Class: Shadow Wights are created when a Shadow Fiend attempts to possess a lich; the attempt kills both and raises the body as a wight half a step displaced into the plane of shadow. The new wight loses most of the Shadow Fiend's control over the plane of shadow, but gains the ability to raise and control the undead. Note: Shadow Wights are always hungry!

Shadow demons, also called shadow fiends, were the product of a demon whose essence could not properly reform in the Abyss. Trapped within the form of a living silhouette, these demons were merely shadows of their former selves.

A wight was an undead creature given a semblance of life through sheer violence and hatred. They could drain the life energy out of victims by touch, turning them into new wights upon death. Wights appeared as weird and twisted reflections of the forms they had in life.

(source: https://forgottenrealms.fandom.com/wiki/Wight )
(source: https://forgottenrealms.fandom.com/wiki/Shadow_demon )
(abilities chosen from https://www.dndbeyond.com/monsters/wight )
(abilities chosen from https://www.aidedd.org/dnd/monstres.php?vo=shadow-demon )

Mage: Shadow Walk, Shadow, Dominate, Raise Undead, Fog of Torment, Consume Corpse
Fighter: Shroud of Darkness, Wave of Fear, Life Steal, Shadow Strike, Night Shade, Veil of Shadows

Has Shadow Wight's Constitution, which levels over time. Rank ∅ (0 days), I (15 days), II (45 days), III (135 days), IV (405 days), V (1215 days).

Trait:
PawnBeauty -1
MoveSpeed -0.06 (+0.30 at 1215 days)
Manipulation -0.06 (+0.30 at 1215 days)
PsychicSensitivity -0.18
PainShockThreshold +0.18
ComfyTemperatureMin -7
ComfyTemperatureMax +7
MeleeDodgeChance +6
MeleeHitChance +6
MeleeArmorPenetration +0.06
SocialImpact -0.12
NegotiationAbility -0.12
ToxicSensitivity -0.21
ImmunityGainSpeed +0.21

RestFallFactorOffset +0.21 (+0.00 at 1215 days)
HungerRateMultiplier x1.21

Also also: XP penalty used to approximate dnd level adjustments.

Update: Moved around the abilities to better fit the theme, I think; I also removed the conciousness buff from the constitution, and lowered the stats in the trait to be closer to other classes.

It's still pretty OP, but the hunger rate and rest fall changes balance that out, I think. The idea is a shadowy undead that needs to eat and sleep alot, with their undead minions doing everything for them.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.
11 Comments
Lekoda 13 Oct, 2022 @ 7:47am 
You may want to add this class to the think nodes of ignoring pawns that die infront of the character or seeing corpses in general..
Six 16 Aug, 2021 @ 2:42pm 
@Redbeard7 It may be possible you need the other mod, for the Shadow Fiend or the new version of Rimworld may just be acting weird. I'm wondering if maybe you tried to change something slightly but had a typo. That comment of yours is from a year ago so I think just updating the mod should help.
EvilNecroid 27 Apr, 2021 @ 12:08pm 
no screenshots?
Redbeard7 31 Dec, 2020 @ 2:00pm 
wondering if anyone else is getting this error code. doesn't seem to have a game breaking affect. just curious if something can or needs to be fixed.

Failed to get meta from active mod 'A RimWorld of Magic - Shadow Wight Class'?! Mod can't be checked for exclusion.
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
WhatsThatMod.ModCore:WriteToDefs()
WhatsThatMod.StaticLoader:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
WhispWeb 10 Aug, 2020 @ 5:08pm 
That works
Netzach Sloth  [author] 9 Aug, 2020 @ 3:41pm 
@tomasrosman Shadowy appendages
WhispWeb 9 Aug, 2020 @ 3:28pm 
Is there anyway to justify enchanted aura? It's really tempting to use but I not sure if it fits at all.
Lennybolt7 15 Jun, 2020 @ 6:40pm 
Great! Thanks
Netzach Sloth  [author] 15 Jun, 2020 @ 6:16pm 
No; personally that's a taste choice for me, this is more of a human that learned to do the monster stuff, than it is an actual monster.

But it should work just as well as undead, if you go into the Custom_Class_Defs file for this mod, and change isUndead to true, it'll make it undead. Not sure how Torann handles undead necromancers though; it might work perfectly, or your character might go poof for lack of an necromancer master. Probably the former though, so it should work.
Lennybolt7 15 Jun, 2020 @ 5:23pm 
Is the class considered an undead?