RimWorld

RimWorld

A RimWorld of Magic - Shadow Wight Class
11 Comments
Lekoda 13 Oct, 2022 @ 7:47am 
You may want to add this class to the think nodes of ignoring pawns that die infront of the character or seeing corpses in general..
Six 16 Aug, 2021 @ 2:42pm 
@Redbeard7 It may be possible you need the other mod, for the Shadow Fiend or the new version of Rimworld may just be acting weird. I'm wondering if maybe you tried to change something slightly but had a typo. That comment of yours is from a year ago so I think just updating the mod should help.
EvilNecroid 27 Apr, 2021 @ 12:08pm 
no screenshots?
Redbeard7 31 Dec, 2020 @ 2:00pm 
wondering if anyone else is getting this error code. doesn't seem to have a game breaking affect. just curious if something can or needs to be fixed.

Failed to get meta from active mod 'A RimWorld of Magic - Shadow Wight Class'?! Mod can't be checked for exclusion.
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
WhatsThatMod.ModCore:WriteToDefs()
WhatsThatMod.StaticLoader:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
WhispWeb 10 Aug, 2020 @ 5:08pm 
That works
Netzach Sloth  [author] 9 Aug, 2020 @ 3:41pm 
@tomasrosman Shadowy appendages
WhispWeb 9 Aug, 2020 @ 3:28pm 
Is there anyway to justify enchanted aura? It's really tempting to use but I not sure if it fits at all.
Lennybolt7 15 Jun, 2020 @ 6:40pm 
Great! Thanks
Netzach Sloth  [author] 15 Jun, 2020 @ 6:16pm 
No; personally that's a taste choice for me, this is more of a human that learned to do the monster stuff, than it is an actual monster.

But it should work just as well as undead, if you go into the Custom_Class_Defs file for this mod, and change isUndead to true, it'll make it undead. Not sure how Torann handles undead necromancers though; it might work perfectly, or your character might go poof for lack of an necromancer master. Probably the former though, so it should work.
Lennybolt7 15 Jun, 2020 @ 5:23pm 
Is the class considered an undead?
骸鸾 12 Jun, 2020 @ 11:30pm 
Cool!!!!!!!