Stellaris

Stellaris

52 ratings
Stellarborn Animated Portraits (Outdated for 3.5 and newer)
   
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File Size
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662.117 MB
14 Jun, 2020 @ 12:57am
14 Jun, 2020 @ 1:08am
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Stellarborn Animated Portraits (Outdated for 3.5 and newer)

Description
This was made for an older version of the game. I do not know if it will work with the current one. If anyone wants to make an updated vesion, feel free to do so.

Modified version of the animated portrait set from ACOT: Sins of the Fallen Empires by Chirumiru ShiRoz. Also includes a city set, avian ship reskin option and flag emblem from the same mod. Portrait set has been modified to remove masks, as well as make the eye, hair and clothes color always match. The shipset comes with it's own colossus. As far as I am aware of the AI will never use this portrait set unless a premade empire is set to appear in game.
Not Ironman compatable.
Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1481972266

Known Issues:
-Shipset looks off color in empire creation screen. Actual color replaces silver with white. See the pictures to see what the ships actually look like.
-Using the shipset may make your orbital habitats invisible. You can still select them though.
-The shipset does not appear to include the Juggernaut or megastructures added in Federations. Since I do not have Federations, I don't know if this will cause them to default to the avian version or cause the same issue as with the habitats, although I think it is the former.
-The flag emblem category name for the new emblem is buggy. This should not effect gameplay.
-Occasionally, the animation will freeze and eyes stop glowing. This tends to sort itself out. After checking, this appears to be the result of a bug in the game, not the mod. It just stands out more with the mod since it affects the glowing eyes.
-This mod has only been tested with Utopia, Apocalypse, Leviathans and Synthetic Dawn. I do not have any other DLCs at the moment.
-Seems not to work in version 3.5.

With the exception of some minor editing and rearranging the portrait settings, all credit goes to the makers of the original mod.
https://steamhost.cn/steamcommunity_com/id/shirozrelmt/myworkshopfiles/?appid=281990
27 Comments
Asidian 18 May, 2024 @ 11:33am 
Aaaand It's broken again. Does anyone know how to fix it?:Gifting:
Asidian 28 Nov, 2022 @ 8:20pm 
MaxArtemas Steam>steamapps>workshop>content>281990>2129985179>gfx>portraits>progenitors_portraits>Ctrl+F "hair_selector" and change
MaxArtemas 25 Nov, 2022 @ 2:27am 
JediMindTrix, what is this file and where can i find it?
JediMindTrix 10 Oct, 2022 @ 9:24am 
To get the hair to appear, you need to change 'hair_selector' to 'attachment_selector' in the portrait text file. they'll appear again
Xzenowulf 4 Oct, 2022 @ 11:31am 
As AvE'Andy said, they currently have no hair. still looks good and are usable... just no hair.
Asidian 25 Sep, 2022 @ 4:47am 
now they have no hairs... sad...
我是只青蛙倒地就喊挂 29 Sep, 2021 @ 9:05pm 
有啥用
SG7 28 Feb, 2021 @ 10:41am 
Figured it out.
Changed "randomized = no" to yes as below in file: sofe_species_classes

Stellarborn = {
archetype = BIOLOGICAL
randomized = yes

portraits = {
"progenitors"
}

graphical_culture = pre_original
move_pop_sound_effect = "moving_pop_confirmation"
}
SG7 28 Feb, 2021 @ 8:51am 
Really wanted these guys in my game but no luck.
I can create a custom species with these guys and play no problem(so far).
But that same Stellarborn race is unable to spawn as an AI empire even when force spawn is selected..
Any ideas?