Stellaris

Stellaris

493 ratings
Ascendant Shipset
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File Size
Posted
Updated
91.540 MB
14 Jun, 2020 @ 12:09pm
30 May @ 2:06pm
28 Change Notes ( view )

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Ascendant Shipset

Description
[discord.gg]
Version 2.0.4. Now compatible with 4.0

AI has access to the shipset and portrait and can spawn with it, but only if a player isn't using it already. Maybe, I don't know how that works right now.
Ascendant shipset contains precursor/fallen empire style models for the following ships and structures.
  • Corvette
  • Destroyer
  • Cruiser
  • Battleship
  • Titan
  • Juggernaut
  • Science vessel
  • Colony ship
  • Stations
  • Sentry array
  • Mega shipyard
  • Science nexus
  • Strategic Coordination Center
  • City set by Twink315
  • Recoloured dragon portrait
I think that covers most of what I have ready

Frequently Asked Questions

Achievements?
No.

Does the mod support NSC?
I dunno, or care

Does the mod work with Downscaled Ships, Real Space System Scale or Aesthetic Cinematic Gameplay?
Downscaled, no
System scale, I don't see why not as I have no ringworld
ACG, I don't know

Does the mod work with Realistic ships?
Not yet

Where are the rest of the megastructures?
They don't exist because I suck
190 Comments
Jake the Snake 5 Jul @ 10:46am 
lmao, workshop commenters gonna be workshop commenters
Garyx Starlight  [author] 2 Jul @ 6:24pm 
Istg
idkynot 30 Jun @ 5:27am 
please make a legacy for 3.14 i beg
idkynot 30 Jun @ 3:34am 
it is because it is 3.14
idkynot 28 Jun @ 12:48am 
small problem not sure if it is because im using 3.14 or what but the weapon projectiles of this spawn on the centre of a system instead of from the ships
Garyx Starlight  [author] 1 Jun @ 10:26am 
Oh yeah strike craft exist too. But, who looks at them?
The ion cannon doesn't have a texture swap since the shipsets use their own designs for it.
DJ BONER 30 May @ 8:02pm 
Here are the changes I made to the ion cannon's entry, in case anyone else is stuck on it:

pdxmesh = {
name = "ascendant_01_ion_cannon_mesh"
file = "gfx/models/ships/ascendant_01/starbases/ascendant_01_ion_cannon.mesh"
scale = 1.0

###NEW STUFF BELOW HERE###
meshsettings = {
name = "small_shield1Shape.002"
index = 0
texture_diffuse = "fallen_empire_02_colossus_diffuse.dds"
texture_normal = "fallen_empire_01_colossus_normal.dds"
texture_specular = "fallen_empire_01_colossus_specular.dds"
shader = "PdxMeshShip"
}
}

(You can change file under "texture_diffuse =" to whatever Fallen Empire colour you want)
DJ BONER 30 May @ 8:01pm 
@Garyx Starlight Thanks for the detailed reply! While you didn't mention the strike craft textures (ascendant_01_fighter) or the colossus energy texture (ascendant_01_colossus_energy), I was able to figure it out by myself and the rest of your instructions worked flawlessly.
I did run into an issue where I couldn't get the ion cannon to change colour, but I eventually got it working by adding my own meshsettings under its entry in the "ascendant_starbase_meshes.gfx" file.

Thank you so much for pointing me in the right direction, I would still be pulling my hair out if it wasn't for you. I've left an award on your profile as thanks :steamthumbsup:
Garyx Starlight  [author] 30 May @ 2:47pm 
Oops, the speculars should start "ascendant_01" and not "ascendant_empire" for the replace
Garyx Starlight  [author] 30 May @ 2:11pm 
I hit the character limit :(