Cities: Skylines

Cities: Skylines

258 ratings
Suburban Cul-de-sac
   
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Assets: Road
File Size
Posted
Updated
5.847 MB
15 Jun, 2020 @ 7:14pm
16 Jun, 2020 @ 6:34pm
2 Change Notes ( view )

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Suburban Cul-de-sac

In 1 collection by Eloso
Realistic Suburban Streets
6 items
Description
Suburban cul-de-sac for dead ends

Features:
- Two way traffic
- 12m wide to fit narrow suburban streets
- Smooth connections and node
- Matches footpath width of suburban streets
- Rounded end to streets

- Speed Limit: 40
- Two tiles wide (16m)

Move it recommended to adjust node to create a cul-de-sac

Use Network Skins 2 to change trees and change the street
16 Comments
charles.hastert 13 Apr, 2024 @ 6:25am 
I live in a Cul-de-sac
monguinassassin 10 Jul, 2022 @ 9:57pm 
I guess I could think of what to do by default each type of junction:

1 entrance to junction: Cul-De-Sac
2 entrances: Simple sharp turn and lane merges whenever applicable.
3 entrances: stop signs. Usually only a single stop sign if the other two entrances produce a wide enough angle to be considered a single road.
4 entrances: A series of traffic lights. Each set of traffic lights is for the road on the opposite side of the junction.
5 or more entrances: Small simple roundabout
Yardie Noh 10 Jun, 2022 @ 7:55am 
How do I zone the tip of the cul de sac? No zoning shows up around the circle.
Roq 10 Nov, 2021 @ 10:03am 
Didn't have much success manipulating the node with Move It, However, if you have Node Controller (or NC renewal) it is easy to create a cul de sac with this and other roads using the stretch functionality.
ArcTurus 2 Aug, 2021 @ 5:35pm 
Awesome Road!
tajhlande 24 Sep, 2020 @ 10:23pm 
Is it zonable?
nikola.jankovic 18 Aug, 2020 @ 10:50am 
I cant seem to get it to work, I am trying with MoveIt. What do you mean move the node?
Eloso  [author] 13 Jul, 2020 @ 5:45pm 
@MrProboscis To place the road, it should be a short segment at the end of a road. You can use MoveIt to move the node for a more circular shape.
MrProboscis 13 Jul, 2020 @ 2:17pm 
Hey I just installed this mod and I'm not quite sure how it works. It will let me place the road but it doesn't form a cul de sac. Thanks!
Eloso  [author] 17 Jun, 2020 @ 1:02am 
The next roads will be optimised the same way