Cities: Skylines

Cities: Skylines

Suburban Cul-de-sac
16 Comments
charles.hastert 13 Apr, 2024 @ 6:25am 
I live in a Cul-de-sac
monguinassassin 10 Jul, 2022 @ 9:57pm 
I guess I could think of what to do by default each type of junction:

1 entrance to junction: Cul-De-Sac
2 entrances: Simple sharp turn and lane merges whenever applicable.
3 entrances: stop signs. Usually only a single stop sign if the other two entrances produce a wide enough angle to be considered a single road.
4 entrances: A series of traffic lights. Each set of traffic lights is for the road on the opposite side of the junction.
5 or more entrances: Small simple roundabout
Yardie Noh 10 Jun, 2022 @ 7:55am 
How do I zone the tip of the cul de sac? No zoning shows up around the circle.
Roq 10 Nov, 2021 @ 10:03am 
Didn't have much success manipulating the node with Move It, However, if you have Node Controller (or NC renewal) it is easy to create a cul de sac with this and other roads using the stretch functionality.
ArcTurus 2 Aug, 2021 @ 5:35pm 
Awesome Road!
tajhlande 24 Sep, 2020 @ 10:23pm 
Is it zonable?
nikola.jankovic 18 Aug, 2020 @ 10:50am 
I cant seem to get it to work, I am trying with MoveIt. What do you mean move the node?
Eloso  [author] 13 Jul, 2020 @ 5:45pm 
@MrProboscis To place the road, it should be a short segment at the end of a road. You can use MoveIt to move the node for a more circular shape.
MrProboscis 13 Jul, 2020 @ 2:17pm 
Hey I just installed this mod and I'm not quite sure how it works. It will let me place the road but it doesn't form a cul de sac. Thanks!
Eloso  [author] 17 Jun, 2020 @ 1:02am 
The next roads will be optimised the same way
Chamëleon TBN 17 Jun, 2020 @ 12:13am 
Will you reduce file size of all your roads?
Chamëleon TBN 17 Jun, 2020 @ 12:07am 
Cool! Thank you! I'll check later ingame If there ist still any error and give you Feedback :)
Eloso  [author] 16 Jun, 2020 @ 6:38pm 
Reduced file size and removed unnecessary segments
Eloso  [author] 16 Jun, 2020 @ 5:51pm 
@Chamëleon Thanks for the feedback. I can reduce the file size and look into the flickering problem
Chamëleon TBN 16 Jun, 2020 @ 6:27am 
Sadly i figured out that 1st: there is a flickering arround the road, 2nd: there is parking possible. Would be better to have the parking lanes removed as otherwise the cars stuck in ground.
Chamëleon TBN 16 Jun, 2020 @ 12:58am 
Hi @Eloso i like the idea of these cul-de-sac roads and also your other realistic suburban roads. Why are they so large file size? 14-19MB per road are quite a lot if i compare with Delta 5-1 roads (a lot of roads ~8MB) or even clus roads (often ~4MB)